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Old 10-01-2012, 09:56 PM   #11
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Thanks Doc. Got it all sussed now.

So I have just finished UVing each part. I'm not sure how to make it from three sheets to one? Can anyone clarify?



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Old 10-02-2012, 12:22 AM   #12
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Alright, so when I make the three different parts become one, it always destroys the UVW map of the thing which I am attaching everything to. If that makes sense.

Edit: Got it fixed. Just had to redo some of the UV map.



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Last edited by ZondaX15; 10-02-2012 at 12:52 AM..
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Old 10-02-2012, 01:21 AM   #13
[R-DEV]Psyrus
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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Quote:
Originally Posted by ZondaX15 View Post
Edit: Got it fixed. Just had to redo some of the UV map.
Can we see the UV map? I'd be interested to see how it turned out
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Old 10-02-2012, 02:03 AM   #14
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

There's lots of empty space. Although I am quite happy for my first attempt ever.



Edit: I could always use the empty space for the holster (pretty sure that's not the proper name), which I will make aswell.



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Old 10-02-2012, 02:47 AM   #15
[R-DEV]Ratface
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Default Re: [Model] Less Conventional Folding Shovel [WIP]

That's a lot nicer looking than my flak UV will be, that thing is going to be nucking futz when I start it -.-

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Old 10-02-2012, 02:59 AM   #16
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

I wish you luck, good sir.



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Old 10-02-2012, 06:18 AM   #17
[R-DEV]Rhino
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Default Re: [Model] Less Conventional Folding Shovel [WIP]

This looks like a version of the main shovel MD made for opfor, ie, his normal shovel but with a wooden handle. Don't think it ever got ingame thou for some reason, not sure why.

Got any refs for it?

Quote:
Originally Posted by [USF]Doc.Pock View Post
commentary in the pic. COLOR LINKED...

The bit marked in red on pock's image above needs to be removed, if this is a low poly model that is meant to go ingame like it looks like to me. It will not only zfight like crazy but is also not needed, since a normal map can do just the same job perfectly well with saving both tris and UV space and not zfight.

No point on working on UVs until the model is done otherwise you will just end up doing them over and over.

Right now I would work on fixing the smoothing of your model as that needs quite a lot of work tbh.



Quote:
Originally Posted by Ratface View Post
That's a lot nicer looking than my flak UV will be, that thing is going to be nucking futz when I start it -.-
I hope not as that kind of UV wouldn't come close to acceptable tbh.

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Old 10-02-2012, 06:49 AM   #18
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Like a noob (which I clearly am), I was working of only one ref. Mainly because I couldn't find any other photos of the same model of shovel.



I've had a go at the smoothing, but I can't really see where I went wrong. Mainly because I have nothing really to compare it to. Aside from other models, but that doesn't really help me. I'll have a better crack at it tomorrow.

Out of curiosity, what is it about the UV that isn't acceptable?



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Old 10-02-2012, 07:00 AM   #19
[R-DEV]Rhino
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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Ye, from memory that looks like pretty much the same shovel MD made but all his pics on it are dead so can't say for sure

EDIT: one of the refs MD worked off for the wooden handle:



Quote:
Originally Posted by ZondaX15 View Post
Out of curiosity, what is it about the UV that isn't acceptable?
Mainly the packing side is the worst bit as your aware of, so much wasted space which is really unacceptable since even with a high rez texturing, taking up quite a few mbs, it will still look pretty low quality. Need to maximise the mount you get out of a texture for its cost and a good UV map means you can have a much higher quality result, for less mbs, or at the very least the same mbs, but I suspect with better packing, you could get a better result with a 512 texture, than you could with your current pack with a 1024 texture, possibly even a 2048.

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Old 10-02-2012, 07:02 AM   #20
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Ok, cool as. I was planning to redo it anyways. That initial one was just to get the hang of mapping.
Cheers for the advice



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