project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
19 Apr 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 08-07-2012, 07:44 PM   #1
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Exclamation Putting multiple objects on 1 UVW screen

Guys

im running a bit in a problem here,

im working on a Panzerfaust 30. I have for this model 3 different parts (main body, the sight and the rocket it self). now have i unwrap'd these 3 object.

But im running in a small problem. i want to put the multiple objects on 1 UVW screen.

SO i select the 3 objects, group them. and at a Unwrap UVW Modifier. Now comes the weird part. Normally i select then the edit button and you can put all the parts on 1 UVW screen. (game development so i cant put a load of different texture's on different PNG files.)

if i make the modifier unique i can still see only the unwrap of the selected model

pic included for more info

in the picture i have the group selected.
Im working whit 3ds max 8
Attached Thumbnails
not-selecteble.jpg  

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline Reply With Quote
Old 08-07-2012, 07:49 PM   #2
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: Putting multiple objects on 1 UVW screen

There is a multi-unrwap script out there but honestly the most simple way is to editable poly>attach and attach all meshes into one, uvw map it, then detach the elements you want detached.
Tim270 is offline Reply With Quote
Old 08-07-2012, 08:07 PM   #3
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Default Re: Putting multiple objects on 1 UVW screen

Of course lol illegale script 1 . Thanks ill See If i can get that script.

Buten i unwrapd allready want i lose It whenn doing that

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline Reply With Quote
Old 08-07-2012, 08:44 PM   #4
Tim270
Retired PR Developer

Tim270's Avatar
Default Re: Putting multiple objects on 1 UVW screen

Huh?

If you have unwrapped 1 object, then convert it to ediable poly, the uvws stay in tact, they do not get get reset. So then you can just attach another object and uvw map it onto the same sheet.
Tim270 is offline Reply With Quote
Old 08-08-2012, 08:07 AM   #5
ice_killer

ice_killer's Avatar
Send a message via MSN to ice_killer
Default Re: Putting multiple objects on 1 UVW screen

yup fixed it. thanks

I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
ice_killer is offline Reply With Quote
Reply


Tags
multiple, objects, putting, screen, uvw
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:30 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.