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#1 |
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Guys
im running a bit in a problem here, im working on a Panzerfaust 30. I have for this model 3 different parts (main body, the sight and the rocket it self). now have i unwrap'd these 3 object. But im running in a small problem. i want to put the multiple objects on 1 UVW screen. SO i select the 3 objects, group them. and at a Unwrap UVW Modifier. Now comes the weird part. Normally i select then the edit button and you can put all the parts on 1 UVW screen. (game development so i cant put a load of different texture's on different PNG files.) if i make the modifier unique i can still see only the unwrap of the selected model pic included for more info in the picture i have the group selected. Im working whit 3ds max 8 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#2 |
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PR:BF2 Developer
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There is a multi-unrwap script out there but honestly the most simple way is to editable poly>attach and attach all meshes into one, uvw map it, then detach the elements you want detached.
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#3 |
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Of course lol illegale script 1 . Thanks ill See If i can get that script.
Buten i unwrapd allready want i lose It whenn doing that |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#4 |
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PR:BF2 Developer
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Huh?
If you have unwrapped 1 object, then convert it to ediable poly, the uvws stay in tact, they do not get get reset. So then you can just attach another object and uvw map it onto the same sheet. |
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#5 |
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yup fixed it. thanks
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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| Tags |
| multiple, objects, putting, screen, uvw |
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