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Old 07-29-2012, 09:15 AM   #1
A.Finest[3rdID]
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Default [?] Removal of Combat Area

Heres the combat area codes from Karbala:
Code:
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_INS_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.941650/1008.130127
CombatArea.addAreaPoint 1009.991699/-1009.819580
CombatArea.addAreaPoint -1009.909302/-1010.048645
CombatArea.addAreaPoint -1010.144653/1009.819214
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_10_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -99.960815/-112.602844
CombatArea.addAreaPoint 32.449341/-110.275208
CombatArea.addAreaPoint 34.449951/-262.898560
CombatArea.addAreaPoint -81.577087/-261.277405
CombatArea.addAreaPoint -81.530090/-261.109558
CombatArea.team 2
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1

CombatArea.create CombatArea_13_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.341309/565.386597
CombatArea.addAreaPoint 882.218750/623.351440
CombatArea.addAreaPoint 603.106445/494.542480
CombatArea.addAreaPoint 222.398438/708.015259
CombatArea.addAreaPoint 45.745972/1006.826416
CombatArea.addAreaPoint 1008.594482/1006.968628
CombatArea.team 1
CombatArea.vehicles 4
CombatArea.layer 2
CombatArea.Inverted 1
What should I change to remove this?

To me it would seem legit to simply change the "CombatAreaManager.use 1" to "0"

But still a bit unsure as I done this before, and that was not the way I got it done

Help please?


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Old 07-29-2012, 09:22 AM   #2
[R-DEV]Rudd
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Default Re: [?] Removal of Combat Area

you need at least one combat area otherwise the entire map will be classified as out of bounds


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Old 07-29-2012, 09:50 AM   #3
A.Finest[3rdID]
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Default Re: [?] Removal of Combat Area

The fixed Code:
Code:
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 10.000000
CombatArea.create CombatArea_0_INS_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.941650/1008.130127
CombatArea.addAreaPoint 1009.991699/-1009.819580
CombatArea.addAreaPoint -1009.909302/-1010.048645
CombatArea.addAreaPoint -1010.144653/1009.819214
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_10_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint -99.960815/-112.602844
CombatArea.addAreaPoint 32.449341/-110.275208
CombatArea.addAreaPoint 34.449951/-262.898560
CombatArea.addAreaPoint -81.577087/-261.277405
CombatArea.addAreaPoint -81.530090/-261.109558
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2

CombatArea.create CombatArea_13_CP_Layer_64
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 1009.341309/565.386597
CombatArea.addAreaPoint 882.218750/623.351440
CombatArea.addAreaPoint 603.106445/494.542480
CombatArea.addAreaPoint 222.398438/708.015259
CombatArea.addAreaPoint 45.745972/1006.826416
CombatArea.addAreaPoint 1008.594482/1006.968628
CombatArea.team 0
CombatArea.vehicles 4
CombatArea.layer 2
Thanks to Rudd'y

simply change "CombatArea.team" to "0"

and remove "CombatArea.Inverted 1"

Fixed both teams can now enter each other's combat areas


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Old 07-29-2012, 07:29 PM   #4
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: [?] Removal of Combat Area

It depends very much on how you want to remove it as there are a few ways. Do you want jets to be able to go out into the surrounding terrain, or everything, or do you want everything inside the minimap area?

changing the team and nu-inverting a combat zone means you've just made what was an DOD into a normal combat zone...


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Old 07-30-2012, 04:12 AM   #5
rPoXoTauJIo

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Default Re: [?] Removal of Combat Area

Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map.
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Old 07-30-2012, 04:36 AM   #6
[R-DEV]Rhino
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Default Re: [?] Removal of Combat Area

Quote:
Originally Posted by rPoXoTauJIo View Post
Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map.
server must be p/w if that is done otherwise it violates the server agreement.


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Old 08-02-2012, 08:27 PM   #7
A.Finest[3rdID]
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Default Re: [?] Removal of Combat Area

Quote:
Originally Posted by rPoXoTauJIo View Post
Also, any CombatArea changes can be done by serverside, so if you want fix something for event, you don't need to tell people that they need to download new map.
I am well aware of this, however.. Like Rhino says, it violates the agreement, but also usually i'd do minor tweaks to it, like change view distance, sky texture and settings.. Or simply replace faction..

Map looks different afterwards, sorta refreshing


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