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#1 |
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PR:BF2 Developer
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Here is a Modelling Task that is up for grabs by the community that is required by both normal PR:BF2 and for PR:BF2 Falklands, but mainly right now for the Falklands mini-mod/map.
To start off with, this is a very hard modelling task to undertake as there are many components and versions to this, so you need to understand how the weapon system works somewhat and you need to understand how it will work in BF2. As well as more importantly, being able to and preferably have experience in modelling in high poly, then baking down the normals from the high poly model to a low poly model, that is fit for use in PR:BF2 as this model has a lot of tiny details that can only really be archived though high poly modelling. This will be used as a Stationary Heavy Anti-Aircraft for the British Forces and possibly for the MEC too, being able to lock targets at long ranges, engage them at extreme speeds and pack quite a punch. Basic History of the Weapon The Rapier SAM has been in service with the British Armed Forces since 1971 and was first used in combat in 1982, in the Falklands War, where it was the main ground based air defence system covering the landing beaches. The weapon has been in service ever since with the British Forces, constantly receiving upgrades along the way, making it now hardly recognizable from its orignal version, with it expected to server until at least 2020, most likely beyond with the British Armed Forces. Recently the missile has been used on an exercise to protect the London 2012 Olympic Games, being stationed at three points in London. ![]() The old version of this weapon system was also been exported to quite a few countries, mainly to Iran who still use it today, making it a possible addition to the MEC Forces Ingame. There is also a export version of the modern version called "Jernas" that has been exported to Malaysia (not relevant to PR but knowing this can help with refs/info for the Rapier 2000). Rapier Versions Rapier FSA / FSB Rapier Field Standard A (FSA) and Field Standard B (FSB) are pretty much the same version, with the FSB being a slight upgrade of the FSA (Original Version), with the FSB adding a number of basic upgrades. Additionally, the search radar was upgraded to be easily shut down in case of an anti-radiation missile attack. We have so far found no major visual differences between these two versions, and are not entirely sure which of these two versions was actually used during the Falklands war, but it was either or. This version also always for some reason we are not quite sure, had its wheels removed when deployed for combat. ![]() ![]() ![]() ![]() ![]() The Blindfire Radar wasn't really used during the Falklands, it only became operational very late into the war and was mostly used after the war to Protect the Falklands from further Argentine attack, but was sold to Iran which still use it today. This radar also carried its own generator unit, so it didn't need to rely on a separate one like the Launcher did. Also like the Launcher, this trailer also had its wheels removed when deployed for combat. ![]() ![]() ![]() Tracked Rapier This is a version of the Rapier mounted on a modified M113, not required for PR but dose supply a few useful refs for the other systems. ![]() Rapier FSB2, aka Rapier 90, aka Rapier Darkfire Rapier Field Standard B2 (FSB2) aka, Rapier 90, aka Rapier Darkfire is an upgraded version of the FSB2, that started in 1985 which included a new tracker that replaced the original optical system with a new IR thermal imager system to improve its abilities, especially at night. Cooling for the imager was provided by bottles of compressed gas. FSB2 also introduced a number of improvements that greatly improved Rapier capabilities. First and foremost was the Tactical Control Console that allowed four Rapier launchers to be controlled from a central location. The launchers themselves were upgraded to carry six missiles instead of four (simplest way of visually identifying it), improving battery capacity. Finally, the search radar was updated to use a new planar array antenna, although its capabilities remained generally the same as the earlier model. ![]() Rapier FSC, aka Rapier 2000, aka Jernas FSC Rapier Field Standard C (FSC), aka Rapier 2000, aka Jernas Field Standard C (FSC - Export version) is the most modern version of the Rapier which is in use today. This version is massively different from the old in many ways. For starters, it has been split into three main trailer units, the Launcher unit with optics, the updated Blindfire radar and the new Dagger search radar.All of these are based on the same trailer, each with there own generator built in to each unit to provide power for each unit. The generator apears to get its fuel from a Jerry can attached to the back of the trailer. The launcher unit can work on its own without the other units, but they do help significantly with its targeting capabilities. ![]() ![]() ![]() ![]() These are linked to the launchers with a cable and the the Optics operator sees the view though the optics on the launcher when he looks into his screen. ![]() ![]() ![]() Project Reality Requirements First of all the main version PR needs is the FSA/FSB for The Falklands mini-mod/map, as the Argentinians are getting the Tiger Cat SAM being made and its the best kind of map for this type of AA system right now in PR. Also this version can be potentially used for the MEC. After that then its the Rapier FSC, aka Rapier 2000, for normal PR to be used as the Heavy AA for the Brits. Layout of each unit and cabling between the units will be done in the export stage, just make sure there are plugs fro the cabling to go into etc. Generic Items Priority: High Factions: British Armed Forces (1982 & Modern), MEC (desert skin required) Missile Rapier FSA/FSB Priority: High Factions: British Armed Forces (1982 - Falklands), MEC (desert skin required) Ref: http://www.naval-history.net/FxDB10-Rapier.JPG Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible. Textures: Launcher, Optical Tacker Unit, SEZ box and Generator needs to all be together on one sheet, missile on its own, small sheet and blindfire radar on its own sheet. Main sheet will probably be 1024x1024, but worth skinning/baking in 4096x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done. FSA/FSB Launcher Rapier FSC aka, Rapier 2000 Priority: Medium Factions: British Armed Forces (Modern) Ref: http://i.imgur.com/y7v9N.jpg Low Poly Tri Count: Around 6k to 8k tris for the lot ideally, lower if possible. Textures: Launcher, Trailer, Operator Station, Blindfire radar and Dagger all on the same sheet. Main sheet will probably be around 2048x1024 maximum, but worth skinning/baking in around 8192x4096 for future proofing. This keep in mind is subject to change at any point, will need to review before UVs are done. FSC Launcher Resources Full Reference Download: http://realitymodfiles.com/rhino/ref...s_15-06-12.rar (258mb) If anyone is up for this, please post below or PM me |
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Last edited by [R-DEV]Rhino; 07-09-2012 at 02:29 AM..
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#2 |
![]() Join Date: Oct 2010
Posts: 2,298
Location: Lisboa
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How are they gonna work in PR? With them not being enterable - you need a remote station for it, so as deployable AA it doesn't really work I guess - has to be put in the map by the mapper?
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#3 |
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Also, is it going to be like the wasp defense where both parts are together, or are we gonna some how link them together (launcher and remote guidance)?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
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#4 | |
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PR:BF2 Developer
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Quote:
Yes, will be somewhat like the vbf2 carrier defences. | |
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#5 |
![]() Join Date: Oct 2009
Posts: 1,093
Location: *****
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Actually I don't see any sense both from aviation(jets) and airdefence system.
I think Helicopters and Stinger/Igla systems will be enough for PR combat system.Just increase range for AA and quantity countermeasures for current choppers.Ain't awesome shooting down choppers via TOW or HAT,also not realistic.(But it's also one of useful ways to destroy a helicopter cuz AA works sux) |
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#6 |
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Erm Samogon, did you play any of those Falkands tests? With view distance of 3km, its really useful to have something more than MANPADs.
Anyway, this thread is not here to discuss if its needed, its already on the design plan |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#7 | |
![]() Join Date: Oct 2009
Posts: 1,093
Location: *****
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Quote:
Just an model,nothing more. | |
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#8 |
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PR:BF2 Developer
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samogon, I couldn't give two flying f*cks what you think after all the crap you've spewed out over the past few years.
This type of asset dose fill a big gap in the AA defence capabilities, especially in terms of the Falklands, where the land bases are very much attackable from the air, and this kind of defence is the only thing which make pilots having to weight up is it worth attacking them, with a good chance of getting shot down. It is in no way essential yes, hence why its not on the list of items for PRF v0.1, but it is something that will certainly add to the gameplay and the immersion and it certainly isn't pointless, especially if we go for optically guided missiles for PRF which we may do at some point in the future, which was all they really had back then for ground to air weapons. |
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#9 |
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maybe he would rather shoot with sticks since we can make that shoot bullets? Its all about quality and dedication. To improve the mod by adding more content and quality such as a awesome new AA such as the rapier ect.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Going on leave June 3-Aug10th
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#10 |
![]() Join Date: Jul 2010
Posts: 92
Location: West Coast...ish
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hmmm this looks very interesting, it would be even cooler if you could make it deployable.
Idk if its possible but would be awesome to set up the Launcher, then you needed to set up the "control station" and generator within a certin distance. Then you could set up the radar for better performance or maybe have the BFv UAV radar but only showing air craft?????? dont know if thats possible but would be damned cool, would have so much fun setting up the best looking FOB. |
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| Tags |
| comm, modelling, rapier, sam, task |
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