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Old 06-04-2012, 07:52 PM   #1
Pvt.LHeureux
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Default [?] How can I edit a bundledmesh?

I need to edit the K98_Sniper.bundledmesh file, because I want to add a scope to it.

So what I've done is that I imported the K98_Sniper.bundledmesh in 3Dsmax9 wiht the BF2 tools, cleaned up the useless lods, etc. Then I imported the scope.

Once there, how can I export this new bundledmesh with the scope so I can use it ingame?


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Old 06-04-2012, 08:42 PM   #2
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Default Re: [?] How can I edit a bundledmesh?

Do I need to follow Tonnie's tutorial just for adding a scope?


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Old 06-05-2012, 05:16 PM   #3
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Default Re: [?] How can I edit a bundledmesh?

So....?


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Old 06-05-2012, 07:45 PM   #4
[R-DEV]Rhino
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Default Re: [?] How can I edit a bundledmesh?

if you don't already have an export scene for the weapon you will have to re-export it again yes, although I wouldn't follow tonnies video.


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Old 06-05-2012, 11:28 PM   #5
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Default Re: [?] How can I edit a bundledmesh?

What do you mean by an export scene?


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Old 06-05-2012, 11:36 PM   #6
[R-DEV]Rhino
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Default Re: [?] How can I edit a bundledmesh?

A 3DsMax scene where the object is setup for export to BF2, with full lods, cols and all its moving parts separated and all linked up correctly, as well as correct materials applied to the mesh etc.


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Old 06-05-2012, 11:38 PM   #7
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Default Re: [?] How can I edit a bundledmesh?

Well it should, since we use that bundledmesh ingame. So how do I "quick" export it with the scope now on it? That's the thing


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Old 06-06-2012, 01:30 PM   #8
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Default Re: [?] How can I edit a bundledmesh?

I have imported the K98 bundledmesh in 3Dsmax9 with the BF2 tools.

Then I have imported the no4, deleted everything from it except the scope, I have put the scope on the K98.

Now what? That's the thing, how can I export/save the new bundledmesh with the scope?


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Old 06-07-2012, 12:18 AM   #9
[R-DEV]Chuc
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Default Re: [?] How can I edit a bundledmesh?

Parent the scope to the geom0 lod1 of the k98 export and then with the Poe tools, export the weapon.


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Old 06-07-2012, 12:27 AM   #10
[R-DEV]Rhino
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Default Re: [?] How can I edit a bundledmesh?

your better off attaching it fully unless its somehow going to be animated, less draw calls.


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