|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
I need to edit the K98_Sniper.bundledmesh file, because I want to add a scope to it.
So what I've done is that I imported the K98_Sniper.bundledmesh in 3Dsmax9 wiht the BF2 tools, cleaned up the useless lods, etc. Then I imported the scope. Once there, how can I export this new bundledmesh with the scope so I can use it ingame? |
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
#2 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
Do I need to follow Tonnie's tutorial just for adding a scope?
|
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
#3 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
So....?
|
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
#4 |
|
PR:BF2 Developer
![]() |
if you don't already have an export scene for the weapon you will have to re-export it again yes, although I wouldn't follow tonnies video.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#5 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
What do you mean by an export scene?
|
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
|
|
|
|
|
|
#6 |
|
PR:BF2 Developer
![]() |
A 3DsMax scene where the object is setup for export to BF2, with full lods, cols and all its moving parts separated and all linked up correctly, as well as correct materials applied to the mesh etc.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#7 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
Well it should, since we use that bundledmesh ingame. So how do I "quick" export it with the scope now on it? That's the thing
|
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
#8 |
|
Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,119
Location: Quebec
|
I have imported the K98 bundledmesh in 3Dsmax9 with the BF2 tools.
Then I have imported the no4, deleted everything from it except the scope, I have put the scope on the K98. Now what? That's the thing, how can I export/save the new bundledmesh with the scope? |
|
saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
|
|
|
|
|
|
|
#9 |
|
PR:BF2 Developer
![]() |
Parent the scope to the geom0 lod1 of the k98 export and then with the Poe tools, export the weapon.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#10 |
|
PR:BF2 Developer
![]() |
your better off attaching it fully unless its somehow going to be animated, less draw calls.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| bundledmesh, edit |
| Thread Tools | |
| Display Modes | |
|
|