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#11 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,074
Location: Quebec
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saXoni: LOL ME TOO uh no
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#12 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,074
Location: Quebec
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Actually Chuc.. wich POE tool do I use to export?
When I try with the exporter it says : MAXScript --------------------------- Error! Could not create file: C:/Program Files/EA GAMES/Battlefield 2/mods/pr_edit/objects/Weapons/Handheld/K98_sniper/Meshes/k98_sniper.bat --------------------------- OK --------------------------- |
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saXoni: LOL ME TOO uh no
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#13 |
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PR:BF2 Developer
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Version 0.30a (only compatible with 3DsMax9, v9, not 2009) but like I keep saying, you need to set the object up for export again: http://realitymodfiles.com/rhino/edi...max9_0.30a.zip
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#14 | |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,074
Location: Quebec
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Quote:
![]() Looks like it's ready for export or something will all those fancy colors. Now what do I do with this? How can I export? Where will it export it? Thanks for your help. | |
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saXoni: LOL ME TOO uh no
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#15 |
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PR:BF2 Developer
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your SS shows nothing... What dose your hierarchy look like?
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#16 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,074
Location: Quebec
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saXoni: LOL ME TOO uh no
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#17 |
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PR:BF2 Comm Faction Lead
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here is a good collection of how Hierachies shoud look like
3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums |
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