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Old 06-07-2012, 08:12 AM   #11
Pvt.LHeureux
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Default Re: [?] How can I edit a bundledmesh?

Quote:
Originally Posted by [R-DEV]Chuc View Post
Parent the scope to the geom0 lod1 of the k98 export and then with the Poe tools, export the weapon.
Oh lol, just that


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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Old 06-07-2012, 01:26 PM   #12
Pvt.LHeureux
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Default Re: [?] How can I edit a bundledmesh?

Actually Chuc.. wich POE tool do I use to export?

When I try with the exporter it says :

MAXScript
---------------------------
Error! Could not create file:
C:/Program Files/EA GAMES/Battlefield 2/mods/pr_edit/objects/Weapons/Handheld/K98_sniper/Meshes/k98_sniper.bat
---------------------------
OK
---------------------------


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Old 06-07-2012, 02:37 PM   #13
[R-DEV]Rhino
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Default Re: [?] How can I edit a bundledmesh?

Version 0.30a (only compatible with 3DsMax9, v9, not 2009) but like I keep saying, you need to set the object up for export again: http://realitymodfiles.com/rhino/edi...max9_0.30a.zip


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Old 06-16-2012, 09:23 AM   #14
Pvt.LHeureux
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Default Re: [?] How can I edit a bundledmesh?

Quote:
Originally Posted by [R-DEV]Rhino View Post
Version 0.30a (only compatible with 3DsMax9, v9, not 2009) but like I keep saying, you need to set the object up for export again: http://realitymodfiles.com/rhino/edi...max9_0.30a.zip
Ok, it looks like this worked. I ran the wizard for the bundledmesh, and this is what it gives me :



Looks like it's ready for export or something will all those fancy colors. Now what do I do with this? How can I export? Where will it export it?

Thanks for your help.


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Old 06-16-2012, 10:34 AM   #15
[R-DEV]Rhino
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Default Re: [?] How can I edit a bundledmesh?

your SS shows nothing... What dose your hierarchy look like?


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Old 06-16-2012, 04:10 PM   #16
Pvt.LHeureux
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Default Re: [?] How can I edit a bundledmesh?

Here, I guess something's wrong :





Maybe too many roots?


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Old 06-16-2012, 04:19 PM   #17
[R-DEV]Amok@ndy
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Default Re: [?] How can I edit a bundledmesh?

here is a good collection of how Hierachies shoud look like

3ds/gmax Model Hierarchy Collection (56k Warning) - Official BF Editor Forums


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