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#1 |
![]() Join Date: Apr 2009
Posts: 149
Location: Canada
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So a few years ago now I made the SVD for bf2:PR and then headed off to school to learn 3d. I have been lurkin around PR forums ever since and glad that there are still at least a couple servers full almost all the time
Anywho, down to business... i'm makin an mk16 witha bunch of goodies. I wasn't aiming at 100% realism but something close enough to look good from a 1p camera. and what better place to get realism critiques than from a realism mod forum. Here's what i have right now. this is without any SUBd to anyone who remembers me and wants to check out my portfolio now http://jeffroussakis.wordpress.com/gallery/ ![]() ![]() ![]()
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#2 |
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Not that I know anything about 3D-modeling, but that looks pretty darn sweet!
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#3 |
![]() Join Date: Jan 2008
Posts: 3,426
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nice spaceship
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#4 |
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i dont know but theres something terribly wrong with the grenade launcher, also rear post is needed
anyway nice |
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Guns don't kill people, people kill people, but the gun sure helps.
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#6 |
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PR:BF2 Developer
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Checked out your site, your character work is fantastic.
Yknow you should come back and help us out |
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#7 |
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PR:BF2 Developer
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Think I saw this on Polycount a little while back.
Looks good! Need some SubD shots to really see what it looks like though. |
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#8 |
![]() Join Date: Apr 2009
Posts: 149
Location: Canada
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thanks guys for the great feedback.
@chuc - hey man, been a long time. I'm thinkin about it. I have some projects and freelance work still eating up most of my time. I'm certain i can do some PR stuff from time to time but right now it's portfolio building @karambaitos - what's a rear post? i'll add the update in a few mins here. Just some max screen grabs |
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#9 |
![]() Join Date: Aug 2009
Posts: 44
Location: Chicago
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I think he means the rear sight. Nice model, cant wait to see it subd'd
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#10 |
![]() Join Date: Apr 2009
Posts: 149
Location: Canada
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![]() ![]() got rid of the "frickn laser beam" until i get to it (was just a simple placeholder for now) |
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| Tags |
| light, mk16, scar |
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