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#1 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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I need to edit the K98 casing ejection, because it currently ejects the shell right after firing, wich is wrong as it should be after bolting the bolt.
So where in the .tweak can I set the good time and when to eject it? I looked in the Enfield .tweak but I'm not sure what it is. Thanks. |
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#2 |
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PR:BF2 Developer
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humm, not sure what dose this but it might be the line:
Code:
ObjectTemplate.setStartOnEffects 512 Can find the shell ejection effects in \objects\effects\weapons\shellejections\emitters\ and the lee enfield is the "e_shellejection_792bolt" effect. |
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#3 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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Alright I'll put the same 792bolt effect to the K98 and see how it turns out, thanks
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#4 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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^ Alright that worked
Thanks Rhino |
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#5 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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Ok I got a new problem :
--------------------------- BF2 Error --------------------------- Debug assertion failed! Version: 1.5.3153-802.0 Build date:2009-8-20 17:8 Module: Base File: C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\G ame\Objects\Base\BundleTemplate.cpp Line: 213 Text: k98 addBundleChilds() template not found:e_shellejection_762bolt Current confile: --------------------------- Annuler Recommencer Continuer So basically when launching the PN mod to test things out, with the repo, I get this error. It looks like the mod can't find the effect. The thing is that I don't know in wich folder to put the effect |
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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#6 |
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PR:BF2 Developer
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are you using the existing effect out of PR or have you edited the effect or made a new one?
If your using the existing effect out of PR there really shouldn't be a problem... |
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#7 |
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PR:BF2 Lead Developer
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You made a little typo there. There's only a e_shellejection_792bolt, not 762.
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#8 |
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PR:BF2 Developer
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lolz
almost as bad as my coding when I don't copy and paste |
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#10 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,120
Location: Quebec
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Oh haha, ok repo should be fine once I correct that ^^
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saXoni on General Stupidity : According to XXXXXXXX's title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on XXXXXXXX?
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| Tags |
| edit, ejection, shell, weapon |
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