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#11 |
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PR:BF2 Lead Developer
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Beginning looks goid so far
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#12 |
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thanks I hope to do a good job but anyone good with getting military specs or layouts? As i have some basic stuff but if anyone has some good info I'd love to use it
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#13 | ||
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Banned
![]() Join Date: Dec 2009
Posts: 376
Location: Ottawa
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Quote:
See: My 7000 tri plane which has taken me ~6 months and still isn't textured. Quote:
Stuff where people won't walk, or won't walk often, isn't as important, same where they're looking. | ||
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#14 |
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Yea, im thinking the same thing because there is things I can add but then again I think ill make it kinda plain to not take up alot of tris. I dont want it to be to complex
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#15 |
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Banned
![]() Join Date: Dec 2009
Posts: 376
Location: Ottawa
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Plus there's the texture unwrapping and stuff which is really a pain.
That's why it's probably smarter to start with something smaller and work your way up. |
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#16 |
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Bumpeh
Is this still being worked on? |
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#17 |
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Slowly.. Its been on hold as ive just finished exams, and im leaving for the summer so maybe sometime in september I can finish it.
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| Tags |
| aircraft, carrier, model, wip |
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