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#121 |
![]() Join Date: Jan 2008
Posts: 3,426
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Forrealz Do you think you could look into making grenades roll?
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#122 |
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#123 |
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PR:BF2 Developer
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I think he means bounce, move, roll on the ground, like have physics.
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#124 |
![]() Join Date: Mar 2011
Posts: 662
Location: Freiburg
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Funny enough that the ammo bags roll down a hill and are very hard to stop
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#125 |
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And is this improved physics system going to be in PR?
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#126 |
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PR:BF2 Developer
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Haha, true. Not sure though how it will work serverside. Should be really easy in SP mode, but MP, I dunno.
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#127 |
![]() Join Date: Apr 2012
Posts: 15
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Hey guys, sorry I've been inactive for a minute, I've had a bunch of RL stuff going on and I haven't really had the time to work on this mod, so not much progress has been made. But a little update here, BloodyDeed and the rest of the PR devs have decided to implement the latest version of this mod into 1.0, so hopefully these work well on actual servers!
As for the rolling grenades, it might be possible to do, but I'm not sure. I can't really experiment with that since I deleted my editor files awhile ago to make space on my harddrive. But if any of you want to look into it, I would go into the editor, open up any type of grenade, and check to see if the projectile has mesh physics or not. If it doesn't, then check the "mesh" option and try it. That's what the ammobags, medkits and mines should have also. |
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Ragdoll Enhancement Project
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#128 | |
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Quote:
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#129 |
![]() Join Date: Aug 2012
Posts: 8
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Can you make the ragdolls have a better colision with moving vehicles? I only want this, because in normal battlefield 2, the ragdolls can go through the moving vehicle's walls.
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Last edited by ERYL; 08-13-2012 at 02:51 PM..
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#130 |
![]() Join Date: Aug 2012
Posts: 8
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how I can download this?
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| Tags |
| code, improved, physics, ragdoll |
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