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#11 |
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Ah... Just add Abrams for USA, and Leopard for GER side :P :P :P
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Unco est iactus
("Hook is thrown" - Cpl. DelawareRed 2011) |
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#12 |
![]() Join Date: Jan 2008
Posts: 3,386
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i thought they had big kick-ass snorkels that shot water away from the engine or something and over the top?
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#13 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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I'm contacting F|H guys, hopefully they'll let me use on of their sherman
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saXoni: LOL ME TOO uh no
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#14 |
![]() Join Date: Sep 2008
Posts: 97
Location: Bergen
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I can try to make one for you.
It's been a long time since i tried modelling though, so i might need some help on the way etc. |
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#15 |
![]() Join Date: Apr 2010
Posts: 1,951
Location: Vilnius
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I'm actualy working onM4a1 and M4a2 for my coh mod. Could gladly donate it to anyone who can make all the diff lods, up to PR standars.
http://www.majhost.com/gallery/aidas...rs/sherm_1.jpg http://www.majhost.com/gallery/aidas...rs/sherm_2.jpg Old renders, looks better and is smoothed now. |
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#16 | |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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Quote:
About the F|H guys, I contacted one of the manager for FH2 tournaments and sadly they only use FH2 tanks. So I can't get my hand on one. Looking forward to your Sherman Zemciugas | |
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saXoni: LOL ME TOO uh no
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#17 |
![]() Join Date: Apr 2010
Posts: 1,951
Location: Vilnius
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More recent pics. These are made for Rts standarts so they will need to be redone ( Mainly the chassis, maybe some smaller details, more sides on cylinder objects, more detailed sights...). Good base to work from though. The side skirts/covers can be removed.
M4a1 http://i.imgur.com/zILgs.jpg m4a2 http://i.imgur.com/L7lBV.jpg So if anyone want to pick these up and work on them for PR, just pm me. They are not uvv mapped. |
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Last edited by Zemciugas; 03-27-2012 at 09:29 AM..
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#18 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,061
Location: Quebec
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This looks damn good. Now the main problem is I think, to find someone to make animations for the tank.
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saXoni: LOL ME TOO uh no
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#19 |
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PR:BF2 Developer
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No, the animations are the easy part, finshing that model, unwrapping it, doing lods, texturing it etc is the hurdle you need to get over before you should think about any animations.
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#20 |
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PR:BF2 Developer
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Technically the only thing that's animated on a tank is the tracks which has a UV animation. Other than that, its simply just moving parts around rotational bundles which is part of the export and coding process....
As Tim said, adding detail, UVs, texturing, lods and exporting are the very hard bits you now need to overcome... |
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