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#1 |
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G'day gents.
I started this this concept thread, and it was seemingly decided that the only logical way to mount a ZPU-4 to a vehicle would be to either use a Logistics truck, or make a new one. Here's my solution to the problem. ![]() ![]() ![]() ![]() Still WIP, currently at 2082 tris. To do: -LOD0 interior -Deck -Wheels -UV Map -Texture -LODs -Coding Thanks |
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#2 |
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PR:BF2 Developer
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Looking nice so far.
Watch the smoothing groups spanning the roof and cabin sides. I can see some smoothing problems due to the angle of the faces you've got there. Either chamfer those edges (or any other way you can make the angle change more gradually) or put those faces in seperate smoothing groups. Good luck with it! |
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#3 |
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Thanks man
Now I'm getting this error every time I click on the "Editable Poly" from symmetry
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#5 |
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Is there any way to force more ram on one application and less on background ones?
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#6 |
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PR:BF2 Developer
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restart PC, don't load any other programs.
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#7 |
![]() Join Date: Jan 2011
Posts: 64
Location: Noord-Holland
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There are at least 2 options (and a lot more) I'd recommend. Though I don't know how much this will increase you performance.
Option 1 - Increase your Page-file size. This is "virtual RAM" managed by your (windows)system. It assigns the actions it can't deal with at the moment to the "page-file" located on your hard-drive. When it can handle them again, it calls the stored actions from the hard-drive and executes/finishes them. note: This is slower then your system RAM, but it's a good alternative to buying more RAM or closing all your programs. Depending on how much RAM you have in your system I'd recommend it. (up 'till about 3 gigs is worth your while I think. Because your sytem RAM can handle all those actions a lot quicker then your HDD). Also: Make sure you don't increase the size to 3 times your current system RAM. Find out how to increase your page-file size here: Change the size of virtual memory - and do some googling to find out what's best for you. Option 2 - Hide some of the parts of your vehicle in 3ds Max. This will help the system cope with higher tri counts etc. Though might get confusion + not exactly how much you want to do that (since I'm a noob with 3ds Max myself). Try a google for that too :P .. Hope this helps? -edit: I'm not sure if the page file would do anything in a case with 3ds Max, but it's worth a try -edit2: You might consider assigning the 3ds Max process a high priority (can be done in task manager) but I'm not even sure that would do anything.. Just something I though of just now.. Who knows -edit3: (lol.. 3 edits) PS. The model looks awesome so far! |
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What's this?
Cohiba Esplandido, sir. Are you confiscating my cigar sir? This cigar doesn't belong to you, it belongs to the army. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#8 |
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Support Technician
![]() Join Date: Apr 2010
Posts: 2,053
Location: Tony Soprano's Waste Mangement Company.
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How to use more than 2gb for a program:
This was intended for PR:BF2 players, but works the same for 3dMax. tutorial: http://www.realitymod.com/forum/f27-...e-2gb-ram.html |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Littoral Combat Ship (LCS) USS Independence
Littoral \Lit"to*ral\, a. [L. littoralis, litoralis, from littus, litus, the seashore: cf. F. littoral.] |
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#9 |
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PR:BF2 Developer
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very cool zonda
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#10 |
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PR:BF2 Contributor
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Zonda you have gotten the approval of "De Fuzzz". RUN WITH THE PROJECT MAN!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently
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| Tags |
| dyna, toyota, vehicle, wip |
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