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#11 | |||
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Update, I am now hopefully done with textures, only those bamboo bands that go around the sides have somehow messed up normals, as they are shaded upside down. Although that wont stop me from showing the rest of the thing:
Also, here are my normal maps: ![]() ![]() ![]() Any criticsm is greatly apreciated. -lucky | |||
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#12 |
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Banned
![]() Join Date: Jul 2008
Posts: 4,150
Location: Cerkno
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This, with some texture tweaks here and there is also good for Africa and Vietnam.
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#13 |
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LODs done!
![]() (form left to right) LOD0 - 343 tris LOD1 - 245 tris LOD2 - 104 tris LOD3 - 18 tris -now onto... COLs, is it? -lucky |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#14 |
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Support Technician
![]() Join Date: Apr 2010
Posts: 2,049
Location: Tony Soprano's Waste Mangement Company.
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IF you snuck a few "long straws" from the vertical stem slats at the bottom of this image
http://i.imgur.com/N1bZb.jpg on to the top of the rock image, as a visual trick breaking up the transition between the exterior vertical rock wall and exterior vertical slat wall, it would go a long way toward softening that harsh transition area. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Littoral Combat Ship (LCS) USS Independence
Littoral \Lit"to*ral\, a. [L. littoralis, litoralis, from littus, litus, the seashore: cf. F. littoral.] |
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#15 | |
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Quote:
![]() Mind you, you linked a detail texture, not a color texture, but the idea is briliant, i just dont know why i didnt think about it EDIT: Damn, you mean something completely different! I will try to do that too, will see what i can do there. But you already inspired me to make my LOD3 better, thanks for that | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#16 |
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I have some questions:
For my last LOD, LOD3, can/should I not use any crack texture? Cracks wont be visible at such distance, im wondering if its possible/needed to remove them. About col3, I am wondering about this; the entrance is smaller that a standing man, so you have to crouch to be able to enter. I wonder if bots are able to crouch in order to get inside, so if i should model the inside on col3? If wouldnt need to, it would spare a fair amount of tris on col3. -lucky |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PFunk - You BLUFOR snobs are utterly hopeless. |
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#17 |
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PR:BF2 Comm Faction Lead
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be careful with removing crack layer, if it changes the color its noticeable, if its just some posters hanging on the wall you can forget about this but having crack all over the building for some structur or sth like that you cant remove it without making it looks strange if the lods change
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#18 |
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couldn't you just make the entrance "transparent"?
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#19 |
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Support Technician
![]() Join Date: Apr 2010
Posts: 2,049
Location: Tony Soprano's Waste Mangement Company.
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Sorry if I wasn't clear in my prior message.
As you will see in the video below, the vertical walls of these huts are not usually made of very thin reeds, but of hand hewn plank wood of irregular size. When they are close to ground, some planks will go in to ground, covering your rock foundation, and some will be several centimeters above the ground, leaving a dark void. IF you do not plan to vertically stack your rock image, it would be good to create the reed's/timber's uneven transition on the top of the rock image. I have seen a documentary on Irian Jaya, the island next to Timor, you will like it: |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Littoral Combat Ship (LCS) USS Independence
Littoral \Lit"to*ral\, a. [L. littoralis, litoralis, from littus, litus, the seashore: cf. F. littoral.] |
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#20 |
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PR:BF2 Contributor
![]() Join Date: Jun 2006
Posts: 2,251
Location: Tokyo
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IMO the easiest way to find out is just to do 2 test exports, view them both at a distance and see if it makes any significant difference...
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| Tags |
| east, hut, static, timor |
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