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Old 10-14-2011, 05:10 PM   #31
[R-DEV]-=anders=-
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Default Re: PR 0.973 Soundmod test

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Originally Posted by vistamaster01 View Post
Try a LAN match, I am sure it will work
How do I get bots in then?
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Old 10-14-2011, 05:18 PM   #32
[R-DEV]Rudd
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Default Re: PR 0.973 Soundmod test

wierd, I was so sure rcon worked in PRSP


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Old 10-14-2011, 05:19 PM   #33
[R-DEV]-=anders=-
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Default Re: PR 0.973 Soundmod test

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Originally Posted by [R-DEV]Rudd View Post
wierd, I was so sure rcon worked in PRSP
Sadly not for me.
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Old 10-14-2011, 05:22 PM   #34
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Default Re: PR 0.973 Soundmod test

Why don'y you go in single player and in the console type "demo.recorddemo "name", and when you're done, type in "demo.stoprecording".Now exit PR and there will be a folder called "Demos" in your PR folder. Open it up, go to to your documents folder/Battlefield 2/profiles/default/demos. Now copy and paste it. Now launch PR, go to barracks, then click "replays".Click on the name of your demo and play it.It will load the map, and if you xfire, record it with xfire.I hope this helps.

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!

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Old 10-14-2011, 05:25 PM   #35
[R-DEV]Rudd
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Default Re: PR 0.973 Soundmod test

^ sometimes has problems as well

I'd just play PRSP and let the bots duke it out on ramiel 16 or something


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Old 10-14-2011, 05:57 PM   #36
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Default Re: PR 0.973 Soundmod test

Ok, here it is... Its better to play than watch I can tell.

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Old 10-14-2011, 07:33 PM   #37
Arnoldio
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Default Re: PR 0.973 Soundmod test

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Originally Posted by [R-DEV]Rudd View Post
just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
Completely open, facing a stone quarry wall. Other than that, no obstructions whatsoever.


Regarding the last vid, M249 has the sound really muffled, like it had a silencer, same goes for the scorpion. Both lack the bang. Just try adding a higher pitched explosion over it, but just the explosion, the rest is ok. And see how it sounds with those basses and everything.
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Last edited by Arnoldio; 10-14-2011 at 07:39 PM..
Old 10-14-2011, 07:35 PM   #38
[R-DEV]Rudd
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Default Re: PR 0.973 Soundmod test

Quote:
Originally Posted by -=anders=- View Post
Ok, here it is... Its better to play than watch I can tell.

some awesome stuff there, but the distance sounds didn't seem to be working as they usually do in PR? I dunno how it all works though,


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Old 10-14-2011, 07:39 PM   #39
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Default Re: PR 0.973 Soundmod test

I gotta agree with Rudd, the distant sounds need some work.

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Old 10-15-2011, 04:07 AM   #40
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Default Re: PR 0.973 Soundmod test

The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted.
So changed them and made them more crips and with a crack and powerful.
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