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Old 08-19-2010, 03:33 AM   #1
UK_Force
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Default PR:ARMA 2 - Highlights Reel #2 (Part 3)

Welcome To Part 3 of the PR:ArmA2 Highlights Special week!


- British Soldiers

One of the things we are keen to ensure accuracy on are the British Forces soldiers, which has caused us to run over our expected timelines. The move across to OA means a lot of config changes and some heavy optimisation is being carried out. Although work is slow, it is ongoing and will be worth it in the end, as optimisation for PvP is paramount.



- New Realtime Sounds

As some of our community are aware, a field trip was recently run for the PR Sound Dept to spend a week capturing UK Vehicle sounds. The chosen location was the Armour Centre in Bovington. We managed to capture 20 vehicles in total (covering hatches, firing, doors closing as well as various engine sounds), and were joined by BISimulations for the trip. More info about the trip, as well as lots of media, by clicking on the image.


With over 80 GB of data captured, the Sound Dept need to now run through Post Production, and editing all of these sounds. This will take time as we are sure you can appreciate. You can be assured however they will find their way into PR:ArmA2 once they are ready. In the meantime, a small preview of initial testing carried out on some of the raw files (no where near the final product, and still very WIP). Initial testing however shows the potential of what great sounds can do for immersion these can be heard in the following Testing videos. (Note we have not implemented the Sight patterns either at this stage).
Please adjust your Sound first




We are already planning the next trip, which will involve the team coming back down for another week, to record UK Small Arms (held on Live Firing ranges). All these sounds will be copyrighted under realitystudios, a commercial branch of Project Reality.


- PR: ArmA2 - Install, set up etc

As we have stated before, we intend to release PR as a complete installer package. One which you can simply install via its own single installer, run with the shortcut provided and instantly join in a Project Reality server, much like the current PR:BF2 system. In this way we can control both client and server files to ensure they match, leaving players with minimal worries about which version they may need. Each release or patch will again be much like PR: BF2 to keep the continuity between the server/client files. We will however provide an additional install package in the form of a compressed file, to manually install, for the users who prefer this method.

A PR:ArmA2 PDF user manual will be provided with every install too, so players can get a better understanding of the dynamic gameplay. This way we can cater for all manner of players, whether you're an ArmA2 veteren or new to the game.

- Recruiting Object Modelers!

The Project Reality Team are still actively recruiting. We are currently seeking a Static Object Modeler to build upon our PR objects pack. Of course if you have any other skill within ArmA2 and would like to help out, please don't hesitate to contact any of the team, or email [R-DEV]UK_Force. Whatever your skill, let us know. We are always recruiting.

As you can see, there is a lot of development still going on in the various development areas, albeit behind closed doors, with a lot more still to do. Stay tuned for Part 4 in a few days, and the final chapter in our Highlights Reel Special!


-The Project Reality Team


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Old 08-19-2010, 04:07 AM   #2
DXfan01

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

That Sniper Screen is so... cool.. and those sounds :'( make me cry with JOY!!!!!!!!!!!!!!


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!!ACE, PR, and Women all day!!
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Check out my ArmA 2 vids

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Old 08-19-2010, 04:23 AM   #3
TheAssProtectors.Nr1

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Oh God, please give me a grand for a new computer! PLEASE! Please?

Why do something today, when you can not do it tomorrow
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Old 08-19-2010, 04:25 AM   #4
Conman51

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

The sounds are soooo gooooooodddd

I would like to buy stocks in Reality Studios

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 08-19-2010, 04:29 AM   #5
R0DeX

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Best mod to ArmA ever realesed

[IsrTG]RoDeX
Israeli Tactical Gaming
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Old 08-19-2010, 04:32 AM   #6
TheAssProtectors.Nr1

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Quote:
Originally Posted by Conman51 View Post
I would like to buy stocks in Reality Studios
I thought about the exact same thing:P

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Old 08-19-2010, 04:35 AM   #7
mike653048
Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?
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Old 08-19-2010, 04:39 AM   #8
Conman51

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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Quote:
Originally Posted by mike653048 View Post
Wait was the Sound Recording Trip only to record the vehicle sounds for ArmA2? Or PRBF2 aswell?
Its for both, and probably all future PR games.

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 08-19-2010, 04:40 AM   #9
mike653048
Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Oh really??! Thank god I was about to cry... haha
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Old 08-19-2010, 05:11 AM   #10
[R-DEV]AfterDune
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Default Re: PR: ArmA2 Highlights Reel #2 (Part 3)

Yes, both. Thank goodness .


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