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PR Time:
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#41 |
![]() Join Date: Jun 2009
Posts: 2
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great, can't wait to blow up some bridges
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#42 |
![]() Join Date: Feb 2009
Location: Saskatchewan
Posts: 5
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looks grat but are guys thinking about putting buildable helo pads like when an officer builds a forward out post he can then build a rearming and repair helo pad it would be useful
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#43 |
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Banned
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#44 |
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Banned
![]() Join Date: Jul 2010
Posts: 1
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Pretty much looks same as new once..
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#45 |
![]() Join Date: Jul 2010
Location: Wisconsin
Posts: 29
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Is there any chance you can make a deployable bridge that deploys from a tank? so that when an armor squad needs a bridge deployed they don't need to wait for a logistics truck or have one tagging along with them as they could be taken out by an LAT.
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#46 | |
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PR Mapper Team
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Quote:
A MBT, not going to happen isn't at all realistic... For a AVLB, read the Highlights post on the CSBs on the reasons why we are using the Logi truck (representing the TBT - Tank Bridge Transporter) instead of making a brand new AVLB for every faction. http://www.realitymod.com/forum/f196...idges-csb.html | |
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#47 |
![]() Join Date: Jun 2010
Location: Montreal, Quebec
Posts: 461
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Cant wait for the new assets! I hope the bridge mechanic doesn't turn game-breaking. The scopes look amazing, I'm super eager to see how 3d scopes affect close range skirmishing.
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#48 |
![]() Join Date: Feb 2009
Location: London
Posts: 670
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#49 |
![]() Join Date: Jun 2010
Posts: 139
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I can't wait for the new helos! The CSB will also make a fun, new addition to the logistics side of warfare.
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#50 |
![]() Join Date: Jun 2010
Posts: 72
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There will be 3d scopes for snipers and marksman too?
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| highlights, project, reality, reel, update |
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