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Old 04-01-2010, 07:08 AM   #81
george-74
Default Re: PR:ArmA2 - Highlights Reel #1

Quote:
Originally Posted by TactiKill View Post
If I may chime in & I'm interested in hearing how the community and devs feel about this - but I think the deployment of FOBs, rally points, and other similar assets should be done away with as they hinder the military and tactical realism of the game.

Being able to put a rally/respawn point anywhere on the map drastically alters the tactical thinking and flow of the game to a less sim approach. It changes the flow of the battle. You fight tooth and nail for key terrain that will aide you in securing your objective, but that battle for terrain will have an arcade feel if you sweep through a piece of territory, only to find later that the enemy is to rear, not because they've gained that tactical edge through skill, but because they've hidden a respawn point somewhere out of sight. That has a huge impact on the game and again IMO forces the user to engage in a more arcade manner in certain situations.

Plus with limited respawn/rally points that will make staying alive and playing smart that much more important.

As far as FOBs go you just can't construct them in the middle of an ongoing battlefield, it just doesn't work that way. I think they should either take far longer to construct or be pulled entirely for a more hardcore sim feel.

What do you guys think?

Just my thoughts/opinions on a great mod!

Thanks

I agree with your way of thinking. What is really matters here is realism. And realism means tactical and strategic thinking and not just take a gun and shoot everything around. There are a lot of games outthere of that style. What we love in Arma and PR is the realism that no other game has. However, ARMA has some important differences than BF-PR both in the feeling and the way you play the game. As I said in a previous message I believe that PR:ARMA-2 will be a bit different (and it has to be) than PR we know, becouse of ARMA's engine that has much more capabilities than this of BF2. I would also like to believe to PR team will not just take the PR from one environment (BF2) and just put it to another (Arma). How the game will be noone knows. Lets hope that PR development team will give us some hints of how the new PR-arma will looks like... I also hope to see an insurgunt mode in new PR-ARMA2 since insurgency is (in my opinion) the most interested mode in PR-BF2.
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