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Old 03-12-2010, 10:24 AM   #71
[R-CON]AnimalMother
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Default Re: Project Reality ArmA2

omg

sandiford i hope you've read this lol


jsut yesterday on TG my squad was discussing the limitless possibilities of what ARMA2 could become with the PR DEVs love


and here we have it

looks like i'll have to buy ARMA2 now, and then what do i play, BC2, PR, ARMAPR????????


i can't deal with these decisions

and amazon has ARMA2 for £12


win win win


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vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
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Last edited by [R-MOD]Saobh; 03-12-2010 at 10:39 AM..
Old 03-12-2010, 10:31 AM   #72
FelipeFR

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Default Re: Project Reality ArmA2

I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
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Last edited by [R-MOD]Saobh; 03-12-2010 at 10:39 AM.. Reason: keep your language clean, thank you.
Old 03-12-2010, 10:40 AM   #73
burghUK

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Default Re: Project Reality ArmA2

im so jealous of f everybody who can play ARMA 2. As seen with arma 1 the modding possibilities are limited only by the imagination.

pepsi and cigarettes
Breakfast of champions

All i know is my gut says maybe
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Old 03-12-2010, 10:44 AM   #74
BrownBadger
Default Re: Project Reality ArmA2

Awesome.
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Old 03-12-2010, 10:44 AM   #75
Zimmer
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Default Re: Project Reality ArmA2

Quote:
Originally Posted by FelipeFR View Post
I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
Now now the helicopter thing sis quite easy once you get a grip of it, somethings are alittle over the top but in most part its easier to land and so on in ARMA2

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 03-12-2010, 10:51 AM   #76
PatrickLA_CA

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Default Re: Project Reality ArmA2

Any chance of getting FASTROPEZ in Arma2???
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Old 03-12-2010, 10:52 AM   #77
STALKERGB

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by FelipeFR View Post
I hope they find a way to make the gameplay more flexible and easy to play. Piloting a helicopter in ArmA II it's a pain in the donkey, its too difficult, but remember: difficult and realism aren't necessary the same thing, take Veteran difficulty in Call of Duty series as an example, it is difficult, not realistic.

Also, the User Inteface Ducks. Its ugly, obsolete and has many pointless space showing nothing at all, including unrealistic thing like the number of remaining bullets in the current magazine.
Yeah I have to say I don't think flying is too tricky in ARMA2, in 1st person it is quite a bit harder though (you almost need someone saying how close to the ground you are when landing and helo).

Quote:
About time we get an engine that supports that stuff!

So just buying the original ArmA 2 + downloading the PR mini mod solves it?
well most of the stuff you asked about is already in ARMA2 by default, the only real exception is winter maps although there are a number made by the community that are very good. Obvioulsy nighmaps aren't required as there is a full day night cycle (start time can be set by mission maker).

In terms of physics, ARMA has a very different style to say something that uses physxor ragdoll effects. Thats not to say its a bad representation of physics, just different.

STALKERGB ♪♫


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Old 03-12-2010, 10:59 AM   #78
[R-COM]BloodyDeed
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Default Re: Project Reality ArmA2

wow, cant believe it.
Are you sure it isnt an aprils fool
Looking forward to test it but im not sure it can replace original bf2 pr and i hope it wont divide the pr com into 2 communities.


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Old 03-12-2010, 11:00 AM   #79
RVN210

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Default Re: Project Reality ArmA2

ARMA2 on shipping.

well, youcanrunit and yougammer show me that my pc can run it's fast , but I'm still worry when i set all high setting on BF2 PR09 . it's giving me a drop of frame . and laggy ...I pray to god tonight hope i can play arma 2


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Old 03-12-2010, 11:19 AM   #80
tim8002

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Default Re: Project Reality ArmA2

Before I go buy ARMA2... will the game play be very close to the gameplay in bf2?


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