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Old 03-12-2010, 01:28 PM   #111
Wiggles14

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Default Re: Project Reality ArmA2

ArmA can support an infinite number of players on a server (APPARENTLY, I don't know the source for that), but it'd be hell for a CPU if you had hundreds of real players

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Old 03-12-2010, 01:29 PM   #112
gazzthompson

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by Chase Armitage View Post
First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
ArmA has capabilities of 1000v1000 , its all down to server/client hardware.


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Old 03-12-2010, 01:31 PM   #113
fishmuffins

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Default Re: Project Reality ArmA2

:O i think i just fell in love this looks INCREDIBLE!!!!

was lag... honest!

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Old 03-12-2010, 01:31 PM   #114
Colonelcool125

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by gazzthompson View Post
ArmA has capabilities of 1000v1000 , its all down to server/client hardware.
Once you get 100+ people it gets very tough to have anything stable.


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Old 03-12-2010, 01:32 PM   #115
Wiggles14

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by Colonelcool125 View Post
Once you get 100+ people it gets very tough to have anything stable.
But by the time this is like... v0.7/v0.8 hardware will have evolved to the point where we can play with games of like... 200 people?
That would be so. damn. awesome...

'I love lamp.'


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Old 03-12-2010, 01:37 PM   #116
STALKERGB

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Default Re: Project Reality ArmA2

The number of players will be slightly higher than you could on chernarus (arma default island) as there is slightly less going on with a desert map. Would have though 50 v 50 is possible at the moment.

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Old 03-12-2010, 01:37 PM   #117
KeksTerror
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Default Re: Project Reality ArmA2

I am ... Wow. But you started with the British Forces again, I'd like to see the German Forces


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Old 03-12-2010, 01:39 PM   #118
Rudd
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Default Re: Project Reality ArmA2

the only thing I can forsee I'll miss at this state of the ArmA mod is conventional vs conventional fighting


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Old 03-12-2010, 01:39 PM   #119
Scot
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Default Re: Project Reality ArmA2

Looks good guys, looking very very nice


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Old 03-12-2010, 01:40 PM   #120
browna3

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Default Re: Project Reality ArmA2

arma2 has russian forces...

and ace 2 has chineese....
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