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Old 03-12-2010, 01:03 PM   #101
thebeanie
Default Re: Project Reality ArmA2

Will you be adding the up-armoured hummers and Mrap add-ons?
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Old 03-12-2010, 01:05 PM   #102
cm.
Default Re: Project Reality ArmA2

I think they need a bit of work before they should be added. Maybe some better textures and higher poly vehicles. That's just what I can remember about them anyway.
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Old 03-12-2010, 01:09 PM   #103
browna3

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Default Re: Project Reality ArmA2

please, please, please make this ACE compatible! Then it would be PERFECT!
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Old 03-12-2010, 01:10 PM   #104
Divaka[BG]

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by The Iron Dreamer View Post
same here
absolutely
+1


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Old 03-12-2010, 01:14 PM   #105
Howitzer

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by browna3 View Post
please, please, please make this ACE compatible! Then it would be PERFECT!
Why, if they can make it better ?

In PR we trust !
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Old 03-12-2010, 01:18 PM   #106
browna3

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by Howitzer View Post
Why, if they can make it better ?

In PR we trust !
because ACE adds elements that are awesome. i have no doubt that the quality of the pr mod will be excelent. but trust me when i say PR and ACE would be a good combination! (for those that want to do it like that)

also, imo, the only people that can improve on ACE would be the ACE dev's themselves
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Old 03-12-2010, 01:22 PM   #107
Wiggles14

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Default Re: Project Reality ArmA2

~ I do apologise if this has already been asked ~
we can has fastropes? =D =D
Anyways, looks like a fantastic way to go, as... well...
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)

'I love lamp.'


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Old 03-12-2010, 01:24 PM   #108
gazzthompson

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by Wiggles14 View Post
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.


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Old 03-12-2010, 01:26 PM   #109
Wiggles14

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Default Re: Project Reality ArmA2

Quote:
Originally Posted by gazzthompson View Post
Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.
mmm, I meant we no longer have to put up with the deviation in BF2 seeing as ArmA can do it properly, hopefully =D

'I love lamp.'


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Old 03-12-2010, 01:27 PM   #110
Chase Armitage
PR Server License Administrator

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Default Re: Project Reality ArmA2

First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
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