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#1 |
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PR Operations Management
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The Project Reality Team has been conducting, during this month of November, a public beta test on a select number of community servers to test gameplay changes to the spawning mechanics of the mod. You can read more about it in the previous news posts.
Although the month is almost over, we still want to test some new changes, so we appreciate any feedback you can continue to give on those as well. The grouped changes since 0.874 are:
You may have noticed that although there are changes to older tweaks (maximum of 6 Forward Outposts, 60s RPs to avoid spammy "are you ready?" talk, 100m check for enemy presence when placing RPs), the biggest addition here is the limited Rally Point. We think these changes will diminish the following behavior brought by the temporary RP modification:
But still have the RP available for those cases where it's worth it (new player in squad, squad separated for stupid reason, or maybe just a safe regroup) and get squads into a lower dependence on RPs, staying together, not giving up too fast, trying to revive fallen troops, being more careful, etc. A "bleep" sound with no message will let the Squad Leader know that he got his RP "rearmed" when getting close to the locations listed above. As mentioned in the previous announcement, the primary goal is to see the average player's focus shift from Rally Point placement to Forward Outpost placement, something that the entire team will benefit from. We really encourage everyone to give it a thoughtful try, and think about the overall team benefits. Also think of ways your gameplay will need to change for this to work, and how you can help others, especially with land transport. Always have a medic in your squad, and keep him alive, as he can keep your squad alive. Like before, the changes are server side, meaning you don't need anything installed to try them out, just join one of the following participating servers:
These servers will have the version "0.874D" in their server name during the test. We would like to encourage all our players to join these servers and report their feedback in the appropriate forum areas. - The Project Reality Team |
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#2 |
![]() Join Date: Jul 2009
Location: Sandy Eggo
Posts: 554
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loved the last version, makes people slow down and not be so expendable.
sounds like some good changes, thanks |
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#3 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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hey,this sounds nice.
i think that limiting rally placements bring much to the game. theres few exiting options to the squadleader now. examble if our squad getting casualties,squadleader have to fall back "100m" to get reinforcements. |
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#4 |
![]() Join Date: Aug 2009
Posts: 255
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This sounds like the perfect balance, can't wait to try it out.
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#5 |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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Beautiful. They look like the perfect changes.
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#6 |
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wee thumbs up! one question tho, teh SL need another guy near him to place a rallyzor?
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#7 |
![]() Join Date: Feb 2007
Posts: 1,235
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My only question is:
How will the SL know when his rally has been rearmed? |
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#8 |
![]() Join Date: Feb 2008
Location: kotka
Posts: 1,023
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A "bleep" sound with no message will let the Squad Leader know that he got his RP "rearmed" when getting close to the locations listed above.
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#9 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-The only thing that happens is that people start whining about having to walk over 9000 km after they've used the rally point.
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#10 |
![]() Join Date: Jan 2009
Location: Viking Stronghold.
Posts: 1,591
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| beta, gameplay, open, part, project, reality |
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