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#51 | |
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#52 |
![]() Join Date: Jul 2009
Posts: 3
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I like the old, normal RP system.
Never touch a running system. |
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#53 |
![]() Join Date: Jun 2009
Location: Washington
Posts: 22
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I like the new system.
Ill start of with what happened. Yesterday I joined the TG server, but I completely forgot that it was hosting the beta changes for you PR devs. I joined in at the beginning of a match, before it had started and joined an infantry squad. I was the AR. I am bad with remembering names but I know Blind_Firepower was in the squad. The round was on Al Bhasrah (spellings probably wrong). When the round started we spawned at the vehicle check point and moved out south on foot down the side of the road towards the city. We cleared several insurgents without anyone dying. We were then directed by our commander to check out a possible weapons cache in the most western suburbs of the city. We did not find one, but when we were finished, We Jumped in the back on an APC that had come to pick us up, and almost our entire team moved out as a convoy to the southern edge of the map where the bridge runs east-west south of the city. We then built a firebase and began to move out east. We crossed the river and immediately engaged several insurgents, killing all of them, with our squad using great team work. Our commander then directed us to pull back, as our entire team was going to go back to base to regroup, rearm, and reogranize. We all jumped in the logi's and WMIK's and we led the APCs back to base. Sometime on our way there our commander disconnected, which was unfortunate because he was doing a great job organizing the team. Once our team was reorganized we moved out to the far east of the map near the river, and set up a firebase then crossed the river. From there the team play did decrease, but It was still fun. The deal is, the entire time I was playing, I never noticed the abscence of Rallies, because the team play was so great, and everyone was working together greatly in the best display of combined arms I have ever seen, and Ive been playing awhile. MY VERDICT: if you skipped all the above, and just want to know what I think about the D version changes, then I like them. For a team to win, they force a team to work together to try to keep each other alive. It also increases the helpfulness of the commander as they can coordinate everyone. For these changes to work, it will require the support and the will of the players. The idea is sound but without the support of the players it will wreck PR. so while I like the ideas, I would hesitate to implement them until you know you have the majority of the PR community behind you. Thanks for Listening - Semper Fi |
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#54 |
![]() Join Date: May 2009
Location: Nice, France
Posts: 1,481
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I don't think there is any doubt, on good TW servers the no rally is good.
However on more average servers (majority) that will make gameplay far more difficult. It all comes down to where the DEVs want PR to go: easier with more players or more realistic and difficult with less run of the mill players. For me personally in theory I like the no RP's for realism but in practice I think it will further reduce the playerbase (but as a lot of people say they would prefer less servers with good TW to lots of tardy servers). A bit of a on the fence reply - sorry! Why not have a vote? |
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#55 |
![]() Join Date: Feb 2007
Posts: 1,235
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I prefer no rallies at all!
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