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Old 11-27-2009, 01:54 PM   #11
Arnoldio

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

Nice... rearming the rally, as i suggested ^^

I will test tonight...


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Old 11-27-2009, 03:16 PM   #12
Threedroogs
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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

this sounds like a major improvement over part 2 of the beta. i'll have to try it out this weekend.

Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!


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Old 11-27-2009, 08:58 PM   #13
MentalEdge
Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

(I haven't played the previous C-Version but just had an evening with the current D.)

First of all, it needs some real personal adjustment to the changes but I find it rather imbalanced on insurgents-maps, that the Taliban have so many spawn-points while the US has real trouble to set some up:
Today I played one map as US and due to the 3 known weapon caches the US were torn apart and did not know what they should worry about first: Defending the firebases or attacking the caches! So they had approx. 6 parallel objectives (in AAS-mode you have 2-3 max.) and did not achieve a thing. I know that it can only work with teamplay but who can expect to find a server where you have 4-5 full squads who know what they do? In previous versions, you could still have lots of fun but today was devastating! sry...

I am not sure, if I observed it right but sometimes it was not even possible to spawn from a intact firebase. Does it require a radius free of enemies, too?

One reason you stated why there were changes to the RP-policy was, that you want to encourage to revive fallen squad-mates. Good idea we tried today, too (as always), but as soon as the medic-kit gets lost (because he is wounded for too long, you do not have any chance to get your squad back up.

Maybe I can adjust to the changes but I am not sure because endless walking is not, what I intend to do when launching PR

cu
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Old 11-28-2009, 04:36 AM   #14
Nick_Gunar

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

Firstly, I think that they came up with good stuffs really.
The unique use of rally point makes it more valuable. Now, it has to worth it when you put a RP ! It pushes the entire squad to regroup to elaborate a solid plan (exit the "one at a time spawn" which results in a scattered squad).

For insurgents maps, I must say that a lot of BLUFOR squads are reckless. The job of the insurgents is to set deadly ambushes and sometimes BLUFOR got overwhelmed because of that. You have to progress slowly but surely, clear the zone and move to the next one. Again, it depends on, a) is your team organized? is it good?, b) the players in front of you (good team as well?).

To sum up, it is just the beginning. These changes, as I understood, try to change the way average players play (less muscle, more brain, less rambo, more sun tzu). It will take some time though, but I am sure it is the right thing.

The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Old 11-28-2009, 07:37 AM   #15
risyboy

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

Sounds like a very good balance!
although i think that when you are going to build hmg`s and aa`s you need two crates:P
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Old 11-28-2009, 07:39 AM   #16
risyboy

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

although i think that when you are going to build hmg`s and aa`s you need two crates:P[/QUOTE]

Hehe:P

didnt see that you had to
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Old 11-28-2009, 05:26 PM   #17
ViperHummel
Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

I for one look forward to any development in PR that increases the chances of team work being used. I know that the eventual path away from RPs will take some getting use to. But I have faith that just like people did when changing from BF2 over to PR, they will adapt.
I feel the big reason ppl do go Rambo on games like this is because of the score board. Its our vice. We want to be at the top more so than the team winning. If the score board has to stay, then the next logical path is to make it hard on yourself and everyone if you do not rely on one another to get around. Sorry I was rambling.
Anyway, I look forward to this continuing development b/c I suck at the game and need more team mates to help me out
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Old 11-28-2009, 05:49 PM   #18
Polka

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

Sounds neat, will give it a try.


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Old 11-29-2009, 07:38 PM   #19
Greg Hale
Talking Re: Project Reality v0.874D Open Gameplay Beta : Part 3

I really like the rearming..... and i think you guys are doing an amazing job!!! with this mod. I was away for a few months to come back and find the mod game play being better than ever and all the awesome new content. Stand up job to all the DEVS!!!
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Old 11-30-2009, 09:51 AM   #20
Le_Chuck

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Default Re: Project Reality v0.874D Open Gameplay Beta : Part 3

Personally i dont like that new RP-system. I know, it was annoying, that some squads did their own useless thing and travel at places, where they shouldnt be. You tried to get rid of that by limiting the rally survival time, but people exploited it again for already mentioned reasons. By forcing the SL to reload its rally to set a new one, you make the rally almost useless, because you cant simply set one if needed. In my opinion, you should be consequent and take the rally away in general or stick with the normal system (non beta) or at least the C beta version without reload.

The temporary RP-system shurely has its advantages, because if you get the SL and the medic + 3 grunts, you can be almost shure, that you have eleminated the nme squad. Squad cohesion was sometimes much better. But that can be handled by a good SL too.
The disatvantage is, that on public servers, people already started not to join squads, because they think, that there is no rally anyway. Squadless amount of players will increase.

Dont try to influence peoples behavior that much by game changes. People who dont care about teamplay anyway, will not change their minds just because game mecanism forces them. Imo it will not pay out.

THX for your efforts by keeping this game running for that long though.
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