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#71 |
![]() Join Date: Mar 2009
Posts: 46
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I think the best idea so far is having to have people with in a certain distance of the rally. I think that with this you have to remember that not all squads always have 6 people in them etc.
I think it would be a good idea to say you have to have 50% of your squad within 50M of the RP in order for someone to be able to spawn. Also, if there are friendlies within this area of the RP, it cannot be overrun. This gives them a chance to defend it. |
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#72 |
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Realistically, you can't rally in an area with enemies in, but equally I don't think the rally should disappear whenever two wandering enemies pass by it; perhaps more like an FB, where if a certain amount of enemies pass by it, without taking it out, it's unspawnable for a few minutes.
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#73 |
![]() Join Date: Jun 2009
Location: Iitti
Posts: 44
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Hmm. This doesn't actually sound that bad of an idea, I've been in one of those situations where your squad defends against an eternal-like waves of enemies respawning almost right next to you. And with the changes to Forward Outposts it still makes the game work fine. Keep it up!
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#74 |
![]() Join Date: Jan 2009
Posts: 65
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a shame if they remove rallys tbh
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#75 |
![]() Join Date: Jul 2007
Location: london
Posts: 1,169
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amazingly ive had really really good games even with out the rally system. It works quite well in the BETA. brings alot more teamwork to the game and well i like it. A map like bracuda you would think would be won by the chinease however the americans one by about 140 tickets. Every other map i have played also went really well. So i think before passing judgment give it a go you may even like it.
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FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead
[R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass! Darth.Skylinei remember this one time i was running to the living room, so i decided to jump to get me there faster (yeah vBF2 style haha) - but then i hit my head on the top part of the door |
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#76 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 290
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As a infantryman in real life, i support what the Devs are doing, its like getting re-enforcements from the FOB or patrol base. i think that a few more additions to the FB's though is good. and having hummers and tows are a good start.
What makes Commander so unatractive isnt that you dont get to shoot, its that no one listens, i like playing commander but usualy i only have 3-4 sqd Ldrs that lsten out of the 9. a Sqd Ldrs job is to lead his Sqd but also do what hes told and relay what he see's to the CO. every team (with the exception of insurgent adn such) should have the following units by squad. # of Pax/ Sqd type ---5.------- man flight section ---2.------- sniper section ---12.------ man infantry ( 2, 6 man teams ) ---6.------ Spec ops team 6. Supply defence support team. squads in game look like this commader- - CO Sqd1 sniper team sniper spoter Sqd 2 infantry team 1 Sqd 3 inafangtry team 2 Sqd 4 Spec Ops Sqd 5 Support/ defence/ supply team Sqd6 Air Wing |
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#77 |
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Banned
![]() Join Date: Apr 2009
Location: wilmington
Posts: 290
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oh and a squad leader channel would be nice ,lol
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#78 |
![]() Join Date: Feb 2006
Posts: 217
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As someone who always plays as SL for my squad I think removing the rallys and replacing them with more FBs is a good idea. It makes you think more strategically about where you place your FB instead of just any random place and it also brings the whole team closer instead of just wandering squads around the map. +1 for getting rid of Rally points!
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#79 |
![]() Join Date: May 2008
Location: Central Coast NSW
Posts: 45
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Maybe this will be ok. The only thing would possibly be to have the maximum number FORWARD OUTPOSTS be the same as the maximum of teams allowed. Eg, 8 teams per side 8 FWD Outposts per side.
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MB - GIGABYTE MA770T-UD3P rev 1.0
RAM - 4GB 333mhz CPU - AMD Phenom II x4 Black 3.6ghz Quad Core AM3 500gb HD Graphics - Radeon HD4850 512mb GDDR3. OS - Windows 7 64 bit |
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#80 |
![]() Join Date: Feb 2008
Posts: 5
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Great update. My guys and I have been wanting no rally points for a while now. Makes the game play way more realistic and you actually feel like you accomplish something when you fight off a wave of enemies and they don't just keep magically running at you with no time to regroup. The only thing we noticed is that the insurgent maps now have way to many spawn points. If the US is limited to fire bases they need to have the same or at least make some of the points go away over time. All in all a step in the right direction, keep it up.
Cheers |
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