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#41 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,071
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Make this a server-side option, If servers think its within their core server's playerbase, then so be it. But as others have said, it only makes it harder for people who are new to the mod.
Also, tonight on T&T, it worked to an extent, that in my opinion is only down to the players on the server at that time, nearly all are clan/tourny/community players, not your average pub player. |
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#42 | |
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PR Mapper Team
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As mentioned earlier, before with Rallies, its been a trickle effect of "man down! ok, just respawn and run back to us ASAP. ok, im here, Ohhh! Im dead! Ok, spawn in on the rally and run back to us, ok?" Without Rallies, I for one will be trying a heck of a lot harder not to die. lets hope it translates into actually valuing lives more Looking forward to seeing how the testing turns out. In theory though, Im liking it. Though itll make pubbing games a bit harder to find quality matches. | |
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#43 |
![]() Join Date: Aug 2009
Location: Hoyvík
Posts: 13
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I love the changes i think they are cool and makes players think twise for example, before shooting or running through open space. And i saw a few more squads using VOIP now. ;D
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#44 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#45 |
![]() Join Date: Jan 2008
Posts: 75
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A decent idea in theory, however in practice all I have seen is it causing a loss of coordination for squads. People die in PR, which is an unavoidable fact....whether it be from being run over by a single man APC, falling down a 5 foot hill, team kills, or glitching near a burnt out piece of armor. All these people that die from things not related to poor tactical decisions have to now walk 600+ meters from the nearest FOB, or 1000+ from the main base, while the rest of the squad invariably continues its hike to the objective. The result is 6 men spread out over 4 grids accomplishing nothing other than slowing down the progress of gameplay.
Please for the love of god do not integrate this system into PR. The 3 rounds I played with .874B were hellish and much less fun than regular AAS. |
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#46 | |
![]() Join Date: Apr 2009
Posts: 9
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And I'm also against removing the rally points simply because there are quite a many times when someone from your squad gets shot on a steep hill or some other place where the medic really struggles to raise him up again. OK, so you'd have to spawn to the FBs again but with the idea described above, it wouldn't take such a long detour for the squad to regroup. | |
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PR.FI - A Finnish PR Community - #projectreality.fi @qnet
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#47 | |
![]() Join Date: Oct 2009
Posts: 16
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Total removal of RPs doesn't sound good. If there are now solo squads, there could then be solo troopers, turning PR into Counter-Strike. Why stick to your squad if there are more FOBs, allowing you to run wild?
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My suggestion is to make Officer to have RPs as equipment much like health bags. A dead squad mate may request an RP, and SQL can provide one by using the RP. The squad mate spawns if there is one living squad mate near SQL and no enemies, and not two or more enemies on a broad sector between SQL and the closest FOB. The sector simulates the route of reinforcement being sent. Thus a squad may stay together, no 4.5 minute waits, and FOBs have increased importance as shorter reinforcement sectors are harder to overrun. | |
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#48 |
![]() Join Date: Dec 2008
Location: NiS
Posts: 49
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Yes I like the changes.
The question is can we improve out teamwork ? And our answer: Yes, we can! |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Take, which is useful. Leave out, which is pointless. And add, which is one's own.... [PR]Panther[UK/FR/DE] |
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#49 |
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If you want to people to join more to squads, make it so that you have to be in squad to spawn at FOB. With this people will join squads to use Fobs.
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#50 | |
![]() Join Date: Oct 2009
Posts: 16
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And by the way, I'm a change-friendly person too, however no change is always better than a change to a wrong direction, so atleast test RP removal throughoutly before implementing it. | |
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