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#11 |
![]() Join Date: Jun 2009
Location: Seville
Posts: 11
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It's the best that you are thinking about new ways to make the game even funnier (it's the best already), and I'd like to add a few things on my own to make it ever better if possible,
1.- I agree with you thinking about the RP's, though, I also agree with the previous fellaw that said, "make 3 squad members to plant one so you'll make them play as a "SQUAD""... 2.- They ONLY way (its my opinion) to make "SQUADS" play as a "TEAM" is to have a COMMANDER, (not a warranty) which in this game is one of the 2 things NOT fun... You have to make being a commander fun, 'cos right now nobody almost nobody wants to sacrify themselfs to help the team, I've tried myself to be a commander a few times, and its very boring because there is nothing to do for many many minutes, after the 20 minutes of waiting for an area attack, the fun is gone in secs, also very few SQ Leaders mark enemies, maybe if you would make the commander post mobile and he could see enemies in a radius from the commad post? That would make it fun to look for the command post and destroying it, and defending it too, trying to hide it from the enemy, and moving it when spoted, and wait several minutes for it to respawn or something like that !!! 3.- The other thing I consider PR lacks for is the SQ Leaders planting Fixed TOW's, if they can plant AA's, and MG's, why they can't plant TOW's ? If you eliminate RP's TOW would be essential for defending FB's against all mighty tanks, and APC's, cause HAT's are VERY, I mean VERY scarce in this game !!! Remember, anyway that somebody has to be manning the TOW and hitting the target to make it valuable, also ammo in the weapon is limited. I think those are the main things I wanted to say, I hope somebody at the Developing Team see this !!! WARDOG[Vnzla] |
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#12 |
![]() Join Date: Feb 2009
Location: Kent
Posts: 246
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Sure, its a good idea but are we gonna get more transport vehicles on maps such at Kashan, or transport vehicles that spawn more often, if not then i for one am not gonna walk the 1000m to the villages after all the FOBs have been mashed and were trying to defend our last two flags, ive done it before its not fun
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#13 |
![]() Join Date: Oct 2006
Location: Denmark
Posts: 6
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As I see it maps like Kashan will be a map many players don't want to play on.
Turnament could benefit from the new changes but not public servers where teamplay not is the same. On public servers we are going to walk for miles and that will kill the fun on maps like Kashan. Maybe this need to be balanced with more acces to transport for infantry...maybe |
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#14 |
![]() Join Date: Sep 2009
Posts: 36
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/vote
Incredibly awesome idea! This will completly change everyones fighting styles. A lot of you guys are concerned about qinling and kashan gameplay. Well I am more worried about playing as chinese on barracuda. Think of all the heli rushes! The americans can build 4 FOB in the first 3 mins! |
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#15 |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 1,118
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Can we get a humvee respawning back on the FoB's then? :s
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. <= banned for being a good commander To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#16 |
![]() Join Date: Feb 2009
Location: Victoria
Posts: 998
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#17 |
![]() Join Date: Apr 2009
Location: Ontario
Posts: 183
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Only problem I see with this is what if my squad is really far away from a FOB? Am I going to need to run halfway across the map b/c no-one else has put down a FOB? Also everytime I am on a server there are APC squads when allowed, but they never complete the role of transport. They just use them as attack vehicles, and If a squad gets in they could care less about where they want to go.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Killing the enemy sylently. |
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#18 | |
![]() Join Date: May 2007
Posts: 401
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Quote:
Helicopters got asked a little more frequently, but tbh they functioned more like supply crate dropping coffins. It's all well and good to ask for supplies from one, but no one ever seemed to care to use them for transport, barring that start of the round rush. | |
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We were all noobs once.
Each One Teach One. Stealth: "Yea, your radar signature is the size of a bird. A bird going twice the speed of sound." |
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#19 |
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PR Beta Testing Team Member
![]() Join Date: Jul 2007
Posts: 259
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TG server is updated with the changes. We have a feedback thread on our forums but obviously feedback should be posted on these forums as well.
At the very least everyone should give these changes a fair shake over a period of a week or so before making up your minds on it. Enjoy everyone! |
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octo-crab: I already did the cowboy and the construction worker dispo: I bet you did dispo: did they call you back? To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 |
![]() Join Date: Aug 2008
Location: London
Posts: 80
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Great, except with only needing 1 crate to build a FOB players will build in poor positions, more for the points and without team mates, maybe if you could only build when you have 2 or more sqaud members around you?
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