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Old 08-28-2009, 11:05 AM   #51
RHYS4190

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

What's going to be in 0.87, can you tell us?. Is that new and improved dotpoint sight chuck's been working on going to be in the goodie bag? .
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Old 08-28-2009, 11:08 AM   #52
McBumLuv

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by BF 1.50 Change log
- Prevented use of mouse wheel to provide speed boost to vehicles
That throws that possible "feature" out the window.Odd that they took it out, probably gave up trying to code it and then labelled it a "mishun accomplushed".


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Old 08-28-2009, 11:13 AM   #53
RHYS4190

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

is the new and improved dotpoint Chuck's been working on going to be in the goodie bag for 0.87?. can you tell us?.

Plus im actually looking forward to 1.5, cos 1.5 is suposidly aimed at finally fixing the damed hit reg problem, took them long enough.

which is bells to my ears i must say.
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Old 08-28-2009, 11:20 AM   #54
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Plus im actually looking forward to 1.5, cos 1.5 is suposidly aimed at finally fixing the damed hit reg problem, took them long enough.
people are telling me that they did not suceed

no throttle on the mousewheel huh? What bollocks. I guess Y-axis = throttle forever then.


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Old 08-28-2009, 12:01 PM   #55
Frankelstner
Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by Dr2B Rudd View Post
no throttle on the mousewheel huh? What bollocks. I guess Y-axis = throttle forever then.
Umm in 1.41 you could drive faster than actually possible by assigning any mouse axis to throttle. In 1.5 you can still use a mouse axis for throttle though you won't be able to drive faster than keyboard users.
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Old 08-28-2009, 12:57 PM   #56
MMad
Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by Ccharge View Post
i bought both AF and EF. Now i feel like i wasted my money on them. What was that... two years ago?
I bought both SF and EF, and honestly I didn't play them much at all - it was too boring having so few maps to play. Now, I haven't checked in years, but I have a hard time imagining there are that many players (if any) still playing them?

I'll put it this way: are you still playing AF or EF? If not, what does it matter if it's released now? If you *are* playing AF or EF, well, now you'll have more opponents on the servers.

I think this is an awesome move by Dice. The sales of the booster packs were probably very close to zero by now, but by releasing them for free and allowing bf2 servers to mix them with regular bf2 maps, it's a *huge* increase of maps for vanilla servers. Smart move and a great service to the community imo.

There's even that small bonus to mod teams with allowing the statics to be used, although I suppose most didn't worry much about their rules before anyway.. Though who knows what else the patch will mess up.. *worried*
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Old 08-28-2009, 01:15 PM   #57
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by Dr2B Rudd View Post
people are telling me that they did not suceed

no throttle on the mousewheel huh? What bollocks. I guess Y-axis = throttle forever then.
WHAT!

That was the only feature apart from prone shiz that i was actually lookin forward to :S


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Old 08-28-2009, 02:20 PM   #58
LaWaH
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Thank the maker that I did read this before I did something stupid that would prevent me from playing PR
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Old 08-28-2009, 02:30 PM   #59
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

DICE Producer, Barrie Tingle has been fielding questions in the EA UK forums about the upcoming Battlefield 2 v1.50 patch. Some information on how modding will affect the patch is also listed.

I see release dates for UK/Europe. What about NA?
North America will be Tuesday 1st September also but adjusted for time zone differences. So at around 9am Pacific.

Great news that the booster packs will be free. But why there won't be a full 1.5 patch, only incremental as you say 1.41 will be needed? First 540 MB 1.41 and then over 2 Gb 1.5. A full version would be a lot handier.
A full installer wasn't made to get Battlefield 2 v1.0 up to v1.50 due to a change in how updates were made between DICE Canada and DICE Sweden. We could have made one large update but it would have been almost the same size as the game install itself. To solve compatibility issues it was decided to have players update to version 1.41 (or have Battlefield 2 Complete Collection installed from EADM) before running Update v1.50.

if something go wrong. u gonna fix it? +is final working smoother then beta maybe?
Yes and yes

Baza, its up to the ranked server providers to update their servers, do you expect there will be a drop in available 1.41 servers before 1.50 will be made public? If so, for how long do you expect it to last?
Battlefield 2 v1.41 servers will run up to and including Tuesday when the update launches. You may see a drop in server numbers for a couple of hours before the client is released as they switch over server versions. I don't see a big drop, if any, before that time though.

Will the no DVD patch be delivered as an extra addon or will we never see this?
It is part of Update 1.50. There is no extra patch or file needed.

Will the hitreg will be really improved or for that year not many time was spent regarding this issue ?

All I will say is that Hit reg has been improved. We have a lot more happening than Counter Strike (64 players and vehicles for a start ) so it might not be pin point but its it better than it was.

Have you removed the notorious registration of the boosters to one account? Is it now just installing patch 1.5 and then play them?
Install the patch and any account that can play Battlefield 2 can play the Booster Pack maps. No need to link your BF2 soldier to EA.

Battlefield 2 v1.50 and Modding
Since Battlefield 2 v1.50 will come with the booster packs we have also updated our rules on mods.I have taken our existing rules from the old Battlefield.com page and updated to reflect the Euro Force and Armored Fury inclusion in the Update.

link --> Questions raised regarding Update 1.50

Originally posted by [TC]Ed at FFTF Forums v1.50 Questions Answered - Fight for the Future Tournament

1N4X1 E-3 USAF Active Duty

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Old 08-28-2009, 02:47 PM   #60
[R-DEV]Rhino
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by Maxfragg View Post
@ Rhino, sure, the c2 is the worst model dice did (next to the AKS-74U) but, i think all the statics that are part of EF and AF are now free for all mods, and those might be nice (allways wanted a big highwaymap like Operation Road Rage but 4 times as big
most of there statics are just as bad as there CR2 model... Any good ones in there we are already using or have no use for and you also need to keep in mind as well as there bad quality, they also dont have any lightmap samples meaning the only way to lightmap them is with 3DsMax which most mappers dont know how to use.


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