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Old 08-27-2009, 12:04 PM   #21
00SoldierofFortune00

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by Grasli View Post
Yep, 1.5 will have prone devation! However I wonder how it works with PR (I tried 0.86 with 1.5b3 but it wouldn't start). Maybe a PR-DEV can answer on how this fix affects PR? Does it work and the accuracy is reduced for approximately 2sec like in vBF2?
That doesn't mean its gonna fix anything. Since when has Dice's patches ever fixed anything? THey break more than they fix (going from prone to crouch for example..). I just hope they make the engine more accessable so that the PR DEV team can fix any of the problems that weren't fixable before.

"Push the Envelope, Watch It Bend"

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Old 08-27-2009, 12:40 PM   #22
bondsan

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

i'd rather play pr any day

those who live by the sword get shot by those who don't
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Old 08-27-2009, 12:45 PM   #23
Leeu
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Lets hope insurgency gets un****ed in the new patch.
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Old 08-27-2009, 12:47 PM   #24
Tim270
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Quote:
Originally Posted by HardCandy View Post
Does this add widescreen support?
Yes in that you dont have to set it manually any more, however its still not true wide-screen i.e its still stretched not the extra FOV.

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Old 08-27-2009, 12:51 PM   #25
Grasli
Default Re: Project Reality v0.86 and BF2 v1.5 patch

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Originally Posted by Tim270 View Post
Yes in that you dont have to set it manually any more, however its still not true wide-screen i.e its still stretched not the extra FOV.
WRONG.
1.5 Final will have the FOV changing correctly according to the resolution. Its not working in beta3 but it will in Final.
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Old 08-27-2009, 01:15 PM   #26
paratrooper[BG]

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

i receive message too for patch

Hello paratrooper[BG],

as a registered member of Battletracker.com (formerly known as BF2Tracker) and active Battlefield2 Player we would like to inform you that the final BF2 Patch v1.50 is coming Tuesday September 1st!

After nearly a year of development and three public beta tests Battlefield 2 v1.50 is ready for release! The update will be released on Tuesday 1st September at 5pm UK, 6pm Europe.

As part of Update 1.50 we are glad to announce that not only is Highway Tampa now a required install included in the update but Euro Forces (Great Wall, Taraba Quarry and Operation Smoke Screen) and Armored Fury (Midnight Sun, Operation Harvest and Operation Road Rage) is now FREE for all Battlefield 2 players. Including the brand new map, Operation Blue Pearl this brings EIGHT new maps that everyone can play and will be added to ranked Battlefield 2 servers world wide. The Booster Pack content is included in the update and has made the file just over 2Gb in size.

For more information and a detailed list of changes in this patch, take a look at our news-article in the forums:
[BF] Battlefield 2 patch 1.5 coming Tuesday September 1st! - Battletracker News - Battletracker.com

Yours truly,
Battletracker.com Team

----

To unsubscribe from this newsletter, please login to your Battletracker account and click here:
http://battletracker.com/forum/index...oard&boardID=2

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Old 08-27-2009, 01:20 PM   #27
Viper.Sw

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

If the PR DEV's can fix the patch to play PR on bf2 1.5 within a few days after release I would be happy to give a donation for it

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Old 08-27-2009, 01:22 PM   #28
Viper.Sw

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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Will the 1.5 patch fix the parts of the Vista/W7 sound issues?

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Old 08-27-2009, 01:29 PM   #29
ma21212
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Euro forces and armored fury?! WTF I BUY THEM FOR THEN!




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Old 08-27-2009, 01:42 PM   #30
DesmoLocke
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Default Re: Project Reality v0.86 and BF2 v1.5 patch

Hmm... gonna have to put PR off until 0.87. Too many new things to try out in vBF2. Might see some new and old faces around the servers.

Here is to hoping 0.87 doesn't take too long.

PR player since 0.5 (Feb 2007)
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