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#61 |
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Well there is a v0.869 test server, and pr 0.869 Core and Levels "available".
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#62 |
![]() Join Date: Feb 2009
Posts: 1,462
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Looking forward to more regular incremental patches now.
The changelog looks good to me, I especially like the scoped minimi (haven't actually seen that in a game before but have held an aussie one IRL) and how helicopters have more of a chance to land. |
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#63 |
![]() Join Date: Aug 2007
Posts: 2,621
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My biggest concern is this: - various vehicle loadout tweaks on most maps. Because ive heard its quite "extreme".
Also this doesn't seem like a right choice: - Qwai River littlebirds and tanks removed due to low view distance, WZ551A added. But i never really play that map anyway. But this is a improvement: - Karbala edits to US Mainbase, moved to NE corner of map with large dome of death. But it doesn't really matter anymore... |
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Last edited by Mora; 05-15-2009 at 06:59 PM..
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#64 |
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One thing that really annoys me in the Brits Rover. make it handle like a humvee not a Datsan and even that handles better than the Rover.
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#65 |
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Why are you removing littlebirds from Qwai? The VD isn't that bad, Also why the UH1N with rockets on Jabal? Those are two reallllly unneeded changes...
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#66 |
![]() Join Date: Jan 2009
Posts: 69
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Fuzzhead... You are my new hero.
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#67 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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You've ruined Qwai.
Removing the tanks and little birds is the absolute dumbest thing I've ever heard. Asymmetrical balance is a good thing. So why completley f*ck up the map that is a poster child for asymmetrical balance? I loved Qwai. It was a different exprience every time I played it because the sides were so different. I could hit slow and heavy with the chinese armor, I could do a speedy offense with the amazing little birds, or I could play underdog tank hunter with the TOW Humvees. Now you've just made Qwai into another ordinary map, with no exciting bits. Just another boring slogfest. Honestly, who cares about the view distance? It was fine. This is the exact same thing that happened on Seven Gates and Al Kufrah. You're killing maps with your silly decisions about vehicles and how maps should be played. I am not happy. At least give us options. We have map layers for a reason. Make one layer the old version, and make a layer the new version. Everyone's happy. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Don't let chafed nipples ruin your day Words to live by. |
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Last edited by Colonelcool125; 05-15-2009 at 07:06 PM..
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#68 |
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Banned
![]() Join Date: Feb 2007
Posts: 89
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"added new medic system, after being revived player has a 60s timer, if shot again within this 60s timer, player is killed instead of critically wounded."
If taken literally -> excellent, same medic whoring as before, only now 60 seconds at a time, nice. |
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#69 |
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Seeing some good fixes,can't wait.
Great news! |
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#70 |
![]() Join Date: Feb 2009
Posts: 1,462
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This is presumably why Qwai's assets were changed:
http://www.realitymod.com/forum/f354...sound-bug.html I personally only ever noticed the helicopter sound bug on Ramiel. Not a concern to me though, I think the Chinese on Qwai will still have the advantage of a medium APC. |
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