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#51 |
![]() Join Date: May 2008
Location: Missouri
Posts: 167
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hell yeah, looks awsome! but the video was a little weak though
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#52 |
![]() Join Date: Jan 2009
Posts: 69
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Is it a true to gaming patch(where it is not the whole mod to download) or where we have to delete the old PR and reinstall it?
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#53 |
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Christmas has come early boys!
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#54 |
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PR Developer
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The patch is aprox. 300mb, it will patch v0.85.
You can also download a full installer (core and levels). |
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#55 |
![]() Join Date: Aug 2008
Posts: 274
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Wonderful changes. Thank you for many of fixes/updates we all waited for.
But there is few things that concerns me. And are listed below. I know I have not played this update yet, but I can imagine because these changes are adressed using precise % and numbers. Changes: "-4Xzoom for deployed LMG." 4X zoom on iron PKM and Al Qud. "-360 degree view for APC." We should've removed it from Tank not adding it to other vehicles. "-Only 2 cache at a time" means Insurgent have less PKM and Al Quds. New RPG for each cache means there is cache 4 RPG instead of current 3. So this is not concern. "- increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12." 12 magazine is too much IMO. "- increased AKS74U recoil by 50% and deceased accuracy by 30%." I can agree with bad acuracy and heavy recoil of this weapon. But 50% more recoil, no. "- decreased AK47 accuracy - 30% less accurate than conventional army rifles." Currently, AKS74U and AK47 has same single shot accuracy. Above change makes AKU74U and AK47 same accuracy. AK47 accuracy can not be that of same as AKS74U. Should be greater. "-changed all LMG deployed deviation so it now takes eight seconds to settle, but they can be fired from all stances." Even when Player is standing? that means prone deviation and recoil on standing position if player is still for 8 seconds? "- changed Insurgent/Taliban RPG deviation - Increased settle time to 4 seconds (from 2). Accuracy reduced to 25% of what it was." I think this is bad idea. RPG7 should be innacurate than current one but 25% of what it is now will give RPG7 grouping of about 4X3meter at 200meter? And biggest one is settle time. It is too long as of now. In Insurgency it should be fired quickly, increasing settle time further more for RPG7 and conventional LAT do not make any sense. "- tweaked all recoil animations to be 'snappier' and make fully automatic fire slightly harder to aim with." I know what this is like. We used to have this. I can't agree. "- removed front passenger ability to fire weapon for all logistics/transport trucks." Firing against enemy firing toward truck from vehicle window or throwing smoke for cover is needed IMO. This will totally make truck and it's crew literally 'sitting ducks'. "- fixed Insurgent technicals and cars greatly reducing the ground damage taken." Finally! (cry) One that most concerns me is AK47 accuracy change. It feels as though we took step backward. As of now we use same accuracy for all same classes. that means M4, M16, even PPSH SMG has same accuracy at long range. Only specifically decreasing AK47 accuracy mirrors what was employed back in 0.75 and 0.8 where Insurgent weapons depicted bad-aim Insurgent fire instead of leaving it up to players. Current AK47 accuracy mirrors give all players what weapon will be in real life and leave the fight results to players. |
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#56 |
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I cannot wait anymore to load and play it!
Look great. Good work guys! |
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#57 |
![]() Join Date: Sep 2008
Posts: 72
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#58 |
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So what build will be the public release? v0.869?
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#59 | ||||
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PR:BF2 Developer
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i think nobody knows, even devs
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#60 | |
![]() Join Date: Aug 2008
Location: New York City
Posts: 656
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Quote:
Yeah. I'm wondering this too. | |
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| Tags |
| orgasm, patch, project, reality, release, upcoming, v086 |
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