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Old 06-13-2009, 02:05 PM   #511
cfschris
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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by M_Striker View Post
There aren't many textural differences from medium and high anyways.
I cannot play on anything but all high. My best of a PC says no, I have no choice.
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Old 06-13-2009, 02:20 PM   #512
JDMT

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by bpugsley View Post
How long is a piece of string?
I don't get it.


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Old 06-13-2009, 02:35 PM   #513
Dev1200

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Default Re: Project Reality v0.86 Upcoming Patch Release

0.86 Is Imminent


Thats REALLY creepy devs.. ._.
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Old 06-13-2009, 02:51 PM   #514
Kruder

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Default Re: Project Reality v0.86 Upcoming Patch Release

What is the size of the patch?
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Old 06-13-2009, 03:06 PM   #515
[R-DEV]DankE_SPB
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Default Re: Project Reality v0.86 Upcoming Patch Release

it was ~300mb while beta


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Old 06-13-2009, 03:36 PM   #516
Rudd
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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by DankE_SPB View Post
it was ~300mb while beta
Yeah, there was a patch version and a full version. 300mb for the patch, but if you don't have .85 there was a full installer.


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Old 06-13-2009, 06:05 PM   #517
Arnoldio

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by ChizNizzle View Post
Once and for all, i figured out the formula to preditct when the patch comes out.

People are asking what Imminent is, so i explained in short.

Imminent is e, wich equals to mc^2 and you have to count in the disrelativnesnessity of the devs wich is known as "n", leaving you with e=mc^2*Ln(n), count in the time difference for the time given "e" in wich the earth moves. Time differentiation is 1.0000043, lets say its "t", and count in the lateral windspeed , optimal is 4 km/h, may vary.
Dont count in the electrical resistance, because its included in "n", final equasion is e=((m*c*^2*Ln(n))^t)/v

e, time close Imminent is expressed in miliseconds.

To help you out, "m" is actual mass of the patch, internet files have no mass to its expressed in Gigabytes, "c" is the speed of light (the speed the DEVs are working at by default), measured in gb/ms, "n", the disrelativnesnessity is the offset of light of speed, approx. 1.64 gb*year/ms, over a year period of time. Factor "t", is the time lag due to a moving object in timeless space (like atomic clock, its very accurate but never completely), i had given you approx. number above. Dont forget to put in speed in km/ms.

There you go, have fun calculating the "Imminent". To get approx time when its coming out, take away your current time from 00:00 (atm its 1:08 @ me, so 68 min) from the final result. In miliseconds, don't forget that.

PS. The final result may not be completely accurate as the "n" and "t" are in constant action within the time you calculate this.
To quote myself, I calculated it and the "imminent" is approx.: 1,212696719*10^13, wich is 12126967190000 miliseconds, equals to 12126967190 seconds and that's 202116119,8 minutes or 3368601,997 hours.


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Old 06-13-2009, 06:07 PM   #518
orpal
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Default Re: Project Reality v0.86 Upcoming Patch Release

well said lol well said
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Old 06-13-2009, 06:23 PM   #519
eenis

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Default Re: Project Reality v0.86 Upcoming Patch Release

ive had the patch for over a month now, getting kind of long in the tooth, if only we got a bone thrown at us telling why its taking so long, like how they found some massive bug/ctd or something, one can dream...
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Old 06-13-2009, 07:02 PM   #520
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Default Re: Project Reality v0.86 Upcoming Patch Release

ARGH. I'm playing games I hate to pass the time! WANT 0.86!!!


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