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Old 05-20-2009, 08:00 PM   #261
Anubis
Default Re: Project Reality v0.86 Upcoming Patch Release

will be very intressting to see how the new medic works. Among other things
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Old 05-21-2009, 12:05 AM   #262
TomDackery

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Default Re: Project Reality v0.86 Upcoming Patch Release

6 more commander "Blank Spotted" markers, and are those Lynx's on Qin Ling I see?
Can't wait for the Rocket Pod LittleBird carnage on Karbala.
Loving it, DEVs.
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Old 05-21-2009, 04:33 AM   #263
Snazz
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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by TomDackery View Post
are those Lynx's on Qin Ling I see?
I think they're already on Qinling on one of the layers.

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Originally Posted by TomDackery View Post
Can't wait for the Rocket Pod LittleBird carnage on Karbala.
Huh?
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Old 05-21-2009, 09:43 AM   #264
evya

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by White Rock View Post
Headshots are no longer nessary with the new system.

Just aim at the dead guys body, wait for the revive and bam you get him.

Sure you will not be able to get them as a sniper if they smoke themselfes and stay in cover and you shoot one of them...

But thats a good thing. It brings a counter to the sniper, a pretty intuitive counter. If you get sniped: smoke,revive and dont step out of cover.

More then half the time peapole WONT counter your antics and will just revive leading to you getting an instant kill on the guy, then proceding to snipe more of the squadmembers.


TL;DR "Killshots" are still in as long as the enemy dosent smoke or if you are snipering over a wall (cant see the body)
in the start after patch will get realised you are 100% right, but after a month or two people will start understanding what to do, and the rifle will be 99.99% useless, its the only weapon which needs headshot, all others doesn't, as you will need at least 3 shots, and even that is if you headshot in the first two... especially now that insurgents dont get killed, and you are more restirected to stick with your squad every passing patch[which is good]
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Old 05-21-2009, 10:43 AM   #265
TopeH

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Default Re: Project Reality v0.86 Upcoming Patch Release

This patch sounds too good to be true, but will the PKM and RPK get a scope on them too?

Or how is it going to work out?
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Old 05-21-2009, 10:49 AM   #266
[R-DEV]DankE_SPB
PR:BF2 Developer

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by TopeH View Post
This patch sounds too good to be true, but will the PKM and RPK get a scope on them too?

Or how is it going to work out?
conventional MGs get zoom with ironsights until optics made for them, insurgency and chechen PKMs and RPKs will stay the same


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Old 05-21-2009, 11:01 AM   #267
x.trEm*e

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Default Re: Project Reality v0.86 Upcoming Patch Release

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Originally Posted by Dr2B Rudd View Post
I disagree there, if everyone played hte game with patience and treating their own life as more important than one kill, then the game would be very different.
Quote:
if you play for kills and k\d ratio you better find another game
Then turn on 1 life mode: you got 1 life, no respawn, no medic and headshots
It´s like ArmA-Pro-Night event then: you get killed, and bam youre kicked off the server for 2 hours...
Why do these events happen rarely? Ehrm very rarely, like once in 2 years? Thats a good question...

Quote:
More then half the time peapole WONT counter your antics and will just revive leading to you getting an instant kill on the guy, then proceding to snipe more of the squadmembers.
Never, even now ppl smoke, shoot you and do hell of a thing to stop you from hitting the guy reviving. I at least do only get half of the kills counted after all this reviving stuff... Kinda now I hope Ill manage to kill them all twice in 60 seconds... What a tactical solution
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Old 05-21-2009, 04:07 PM   #268
White Rock

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Never, even now ppl smoke, shoot you and do hell of a thing to stop you from hitting the guy reviving. I at least do only get half of the kills counted after all this reviving stuff... Kinda now I hope Ill manage to kill them all twice in 60 seconds... What a tactical solution
Well in the new patch: shoot the guy twice! It all takes about 16 seconds!
Say you spot a squad with binocs.
Deploy:8seconds.
Fire. 2 seconds.
Take aim. 4 seconds.
And then the revive comes and BAM you got yourself a kill!
If they smoke the body just shoot some other guy foolishly trying to find you with his binocs. Then try to score a revive kill on him!

Also remember that if shot people react 2 ways.

1. Hit the dirt.
2. try to find the shooter.
3. Sprint for cover.

Both 1 and 2 are excellent opportunities since they might not be in cover and they're probably stationary.



As i said, people can fully counter snipers with smoke and perfect cover. but they wont ALWAYS smoke and they wont always cover.

Just because something is possible in theory doesn't mean it's actually doable or probable.
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Old 05-21-2009, 06:49 PM   #269
thunderway

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Default Re: Project Reality v0.86 Upcoming Patch Release

in my opinnion this medic stuff is maded for SNIPER'S only thats all :/ someone who love to be sniper will love much when he will go 50+ kills .... now meaning of the sniper / marksman will grove in sqad










edit : if u still dont kno what im talking about :P loook R-dev GAZ signature
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Old 05-21-2009, 06:56 PM   #270
[R-DEV]fuzzhead
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Default Re: Project Reality v0.86 Upcoming Patch Release

dont worry thunderway, PR is not a sniper simulator, they are definitely support units and PR gameplay will never revole around them (no matter how many players bitch and moan otherwise :P)


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