project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Project Reality News Project Reality news releases and announcements.

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 05-17-2009, 08:42 AM   #161
White Rock

White Rock's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by waldo_ii View Post

Removal of grenade traps.


AAAAAAAAAAAHHHH! The TK onslaught will continue! WHYY!!?!? *sob*

It dosent need to be removed, they just have to fix it.


With warning signs on mine markers or something.
White Rock is offline
Old 05-17-2009, 08:45 AM   #162
CroCop

CroCop's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by gazzthompson View Post
ak74u was PURE rape, so the nerf is needed, and a INS RPG is NOT a hat, a HAT will destroy a car instantly, so yes.. you are incorrect
Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about that
CroCop is offline
Old 05-17-2009, 09:37 AM   #163
Cptkanito

Cptkanito's Avatar
Send a message via MSN to Cptkanito
Default Re: Project Reality v0.86 Upcoming Patch Release

Wow, looks awesome. I'm interested to know how you got the Auto-deply thing to work... but anyways nice update xD


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cptkanito is offline
Old 05-17-2009, 10:48 AM   #164
roob
Default Re: Project Reality v0.86 Upcoming Patch Release

what happened to the AA-warning not sounding until 0.5 seconds after the launch? Is it still implemented?
roob is offline
Old 05-17-2009, 01:37 PM   #165
McBumLuv

McBumLuv's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

You know, I'm not entirely unhappy with the changes to Qwai. I'm sure there is still room on the map for very good, though different, games.

However, no map has ever been as good map to demonstrate asymmetrical balance between two major forces in the sense of asset numbers, power, and overall strategy. Now, of course there will still be differing tactics, but not to the same degree. There's still Ejod desert, which also features tanks for the MEC and TOW humvees for USA, but it's not quite the same.

However, I think the argument that Qwai was the only asymmetrical map between two major factions isn'tactually true, since we have a few carrier maps with extremely different tactics (think Barracuda and Muttrah).

However, I agree with Cas' comments that Qwai should have it's view distance upped. It's impossible to engage anything accross the river, which I believe should be for some better developped tactics.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
McBumLuv is offline
Old 05-17-2009, 01:57 PM   #166
gazzthompson

gazzthompson's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by CroCop_PR View Post
Was talking about the good ol' 47 (AFAIK an 47 at ranges up to 100m is as accurate as any other rifle). Also I have yet to met a car able to withstand a RPG round to its hood but im not gonna debate about that

the AK 47 very good in game, better than m16/4 IMO. also you said "I want a damn car to blow up if i hat it into the engine damnit)"

i was merely stating that a HAT will destroy a car ingame so didnt understand your complaint.

the RPG is not a HAT.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
gazzthompson is offline
Old 05-17-2009, 02:32 PM   #167
lockpicker.=P

lockpicker.=P's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by DankE_SPB View Post
if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays
But I believe that in real life medics are useless against headshots.. I mean, you get shot by a 7.62x51mm in your head, fired from an M40.. strong enough to make transform your whole head into a antimatter or something like that and a medic goes and revives him with a epinephrine pen and he is ready to fight again?

And.. shouldn't be there a revival limit? You get critically wounded and get revived with no penalties (like movement speed, aim or something/idk if its possible to apply) and you just have to wait 1 minute to transform yourself in someone who have never been shot?

Err, where is the so called reality?

BUT it still being the GODDAMN BEST GAME IN THE WHOLE WORLD HAHA

RBR lock.=P - BRASIL!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
lockpicker.=P is offline
Old 05-17-2009, 02:40 PM   #168
x.trEm*e

x.trEm*e's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by DankE_SPB View Post
if you add headshots with already implemented changes you can say bye-bye to medic class, it will be completely useless
we had full test server yesterday, so it was good chance to see how it plays
we had medics with headshots before and it worked...
x.trEm*e is offline
Old 05-17-2009, 02:48 PM   #169
[R-DEV]DankE_SPB
PR:BF2 Developer

[R-DEV]DankE_SPB's Avatar
Send a message via MSN to [R-DEV]DankE_SPB Send a message via Skype™ to [R-DEV]DankE_SPB
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by x.trEm*e View Post
we had medics with headshots before and it worked...
did you have 1 medic per squad, death if killed in 60 seconds after revive rules? no
also add here deviation changes


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
[R-DEV]DankE_SPB is offline
Old 05-17-2009, 02:59 PM   #170
lockpicker.=P

lockpicker.=P's Avatar
Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by DankE_SPB View Post
did you have 1 medic per squad, death if killed in 60 seconds after revive rules? no
also add here deviation changes
1 medic per squad
death if critically wounded twice
plus headshots

and then we have some reality, hard as it is (IMO)

RBR lock.=P - BRASIL!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
lockpicker.=P is offline
Closed Thread


Tags
orgasm, patch, project, reality, release, upcoming, v086
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 02:10 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.