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#131 |
![]() Join Date: Jan 2009
Posts: 322
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In short,
Further nerfage of the insurgent weapons and more cool stuff for the coalition.. Looking forward to this turkey shoot patch! 10 rpgs firing nerfs and a scoped m249.. I think the objective is clear. No EFPs... No more mine(s)... No good scope for drag (which is the main sniper rifle in many armies including insurgents) No boobytrap-ieds... No scope for now basicly worthlessrpg (6m radius? 4 sec focus? Further decreased accuracy? Whats next? Training dud ammo? |
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#132 | |||
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PR:ArmA2 Beta Test Team
![]() Join Date: Jan 2007
Location: norfolk
Posts: 6,995
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you realize the INS have the best weapons set (arguably) on the game ? id take AK over m4/16 ANY day of the week. a scoped m249 will be more effective against conventional forces . no more mines? i missed that.
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Last edited by gazzthompson; 05-16-2009 at 01:16 PM..
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#133 | ||
![]() Join Date: Aug 2008
Location: Leiden
Posts: 1,466
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And the INS still get revive capabilities ? | ||
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#134 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California, SF Bay Area
Posts: 4,186
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. The only thing necessary for the triumph of evil is for good men to do nothing- Edmund Burke |
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#135 | |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 3,722
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But honestly, I don't even need to play Qwai on a full server to know that it's lost it's appeal. It could play as them best map ever, but it's still essentially a balanced map with no exciting bits now that there's no little birds and tanks. BTW, the argument of differing map layers still stands... EDIT: I should also mention that the Eclan scopes on SAWs are the greatest thing ever. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You just unlocked some sick new liveries!" [R-DEV]Matrox: I'm a level 14 dragon horse. |
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Last edited by Colonelcool125; 05-16-2009 at 01:48 PM..
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#136 |
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What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this?
In this case you are right. Noone wants to play Collaborator due to the insane spawntime. This helps avoiding people to climb on roofs with grapple and throw stones all the time, but why don't you just make it like the medickit and reduce the spawn time to normal? One per squad and respawning like everyone else. |
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#137 |
![]() Join Date: Jun 2008
Location: Lion Kingdom?
Posts: 1,375
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tbh, I agree with Cool, Make 32 Layer the Apc and no lbs or armor on qwai. Then make 64 as current...Give us choices...
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#138 | |
![]() Join Date: Aug 2008
Location: Leiden
Posts: 1,466
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I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic. Oh, and what about the headshot-issue ? | |
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#139 |
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PR:ArmA2 Beta Test Team
![]() Join Date: Jan 2007
Location: norfolk
Posts: 6,995
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear; "you look so gay dune To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. " |
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#140 | |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P |
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| orgasm, patch, project, reality, release, upcoming, v086 |
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LinkBack to this Thread: http://www.realitymod.com/forum/f380-project-reality-news/59741-project-reality-v0-86-upcoming-patch-release.html
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| Project Reality v 0.86 - Battle.no Forum | This thread | Refback | 06-19-2009 11:05 AM | |