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Old 05-16-2009, 01:51 PM   #131
JohnnyTheIED
Banned
Default Re: Project Reality v0.86 Upcoming Patch Release

In short,

Further nerfage of the insurgent weapons and more cool stuff for the coalition.. Looking forward to this turkey shoot patch!

10 rpgs firing nerfs and a scoped m249.. I think the objective is clear.

No EFPs... No more mine(s)... No good scope for drag (which is the main sniper rifle in many armies including insurgents) No boobytrap-ieds... No scope for now basicly worthlessrpg (6m radius? 4 sec focus? Further decreased accuracy? Whats next? Training dud ammo?
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Old 05-16-2009, 02:09 PM   #132
gazzthompson

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Default Re: Project Reality v0.86 Upcoming Patch Release

you realize the INS have the best weapons set (arguably) on the game ? id take AK over m4/16 ANY day of the week. a scoped m249 will be more effective against conventional forces . no more mines? i missed that.

Quote:
updated insurgency to only have 2 caches available at a time instead of the current 3.
win for INS.

Quote:
increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12.
good for INS.

Quote:
- increased AKS74U recoil by 50% and deceased accuracy by 30%.
- decreased AK47 accuracy - 30% less accurate than conventional army rifles.
bad for INS yeah, but about time....


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Old 05-16-2009, 02:24 PM   #133
NyteMyre

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
- added new code to not allow gunners without drivers in tanks, apcs and mobile AT vehicles. You can still drive by yourself if your driver/gets out, but you won't be able to gun without somebody in the driver seat. Check only takes place when getting inside the gunner seat.
This is quite the wrong way to deal with solo-tankers....

Quote:
- changed civilians to get static 2 min spawn penalty + temporary ones (suicide, TK, etc) but not normal death spawn penalties.
I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?
And the INS still get revive capabilities ?


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Old 05-16-2009, 02:31 PM   #134
[R-DEV]crazy11
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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by NyteMyre View Post
This is quite the wrong way to deal with solo-tankers...
Why do you say that?


It works great.


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Old 05-16-2009, 02:39 PM   #135
Colonelcool125

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by crokojot View Post
Snaz,Colonelcool125 and similiar omfg , wtf , ffs ,fff people---first say thank you, for making this mod .Then try to play.After that , try to put your opinion ,suggestion . Waiting for download!
I've played the test builds. I've thanked them for the mod before.

But honestly, I don't even need to play Qwai on a full server to know that it's lost it's appeal. It could play as them best map ever, but it's still essentially a balanced map with no exciting bits now that there's no little birds and tanks.

BTW, the argument of differing map layers still stands...

EDIT:
I should also mention that the Eclan scopes on SAWs are the greatest thing ever.


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Old 05-16-2009, 02:43 PM   #136
Nagard

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by NyteMyre View Post
This is quite the wrong way to deal with solo-tankers...
What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this?

Quote:
Originally Posted by NyteMyre View Post
I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?
And the INS still get revive capabilities ?
In this case you are right. Noone wants to play Collaborator due to the insane spawntime. This helps avoiding people to climb on roofs with grapple and throw stones all the time, but why don't you just make it like the medickit and reduce the spawn time to normal? One per squad and respawning like everyone else.
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Old 05-16-2009, 02:54 PM   #137
FuzzySquirrel

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Default Re: Project Reality v0.86 Upcoming Patch Release

tbh, I agree with Cool, Make 32 Layer the Apc and no lbs or armor on qwai. Then make 64 as current...Give us choices...


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Old 05-16-2009, 04:10 PM   #138
NyteMyre

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by Nagard View Post
What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this.
yeah, tanks are unable to shoot without drivers...
I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic.

Oh, and what about the headshot-issue ?


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Old 05-16-2009, 04:16 PM   #139
gazzthompson

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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
Originally Posted by NyteMyre View Post
then this piece of code which is very unrealistic.
unrealistic ?


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Old 05-16-2009, 04:27 PM   #140
[R-DEV]DankE_SPB
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Default Re: Project Reality v0.86 Upcoming Patch Release

Quote:
I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic.
I lol'ed. How come automatic system which completely prevent from soloing could be worse than admins and other things??


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