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#101 |
![]() Join Date: Jul 2007
Location: California
Posts: 1,330
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I dont understand why the PKM would get zoom. Deviating a bit far from realism/asymetrical gameplay no?
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AKA AlexanderK-47
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#102 |
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Assets Manager
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Insurgent, Chechen and Taliban PKMs don't have zoom.. but the Russian one does as a placeholder for the Pecheneg with the 1P29 scope.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#103 |
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i suppose not every map has to have vehicles in it or just inf. IMO its a battle of balance and getting it just right. Vehicles are a good asset , but however the more there are , the more tardish wasting there will be. Kashan and Qinling are prime examples and Qwai is a few notches down from them.
So with fewer assets to waste , the more conserving the will be. For Example if your team only gets 10 APCs for the whole round , then there will be scrutiny on who gets to crew it. It just DEV's way of forcing people to THINK , It will be little rough , but we'll get used to it...in time |
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#104 |
![]() Join Date: May 2008
Posts: 450
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I like the Qwai changes. All the assets, tanks and little birds made it feel "nilla-ish"
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#105 | |
![]() Join Date: Jun 2008
Location: Illinois
Posts: 1,059
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As for the other changes, they're nice. tbh the seem like more eyecandy than anything tho. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [RT]Fighter139 Jesus fuckin christ, Dunehunter will feel my wrath [R-DEV]Dunehunter Nope, sorry, didn't really feel it. |
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#106 | |
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Registered User
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If you edit a map in mind for the tards, then the Mod will be tardy. I also like how on Qwai, one of the big advantages of the new APC was the MG could look straight up, yet now there are no LBs so rendering it completely useless E: You making Colonelcool unhappy, makes me unhappy | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tester - Tournament Admin - NINJA |
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#107 |
![]() Join Date: Aug 2008
Location: Israel
Posts: 176
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for the DEVs about kufrah[fix me-.-],7 gates and qway, why not just make a pool and see what everyone prefers:/, but all the other changes, especially jabal are great!
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#108 | |
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Yes i know Kashan is a good map , but without the Tards. Huge Maps require vehicles , but i think Qwai is small enough to cope without Tanks or Helicopters. And i agree with M_Striker | |
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#109 |
![]() Join Date: Apr 2009
Location: Olsztyn, Poland
Posts: 38
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THX guys for this Mod. I love ProjectReality
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#110 |
![]() Join Date: Feb 2008
Location: Nottingham, UK
Posts: 55
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Having played .866 I can say im well happy with the patch.
One thing i would change thought is the Jabal Attack Huey. IMO a UH1 Rocket Huey is too much for such a smallish map. If you find a good CAS pilot the US will dominate the map. We all know most jabal rounds involve most of the Armor getting Hat/Lat/APC raped after 20mins play and then things like dam and bridge are fought out on foot as infantry in the hills etc. IMO i would like to see the UH1 attack huey replaced with something like a attack Littlebird. A CAS huey will and does rape the mec quite badly, where as, a Attack LB would suit the terrain and gameplay fo jabal much better. |
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[T&T] HybridXS
[T&T]Tactics and Teamwork Server Admin To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| orgasm, patch, project, reality, release, upcoming, v086 |
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LinkBack to this Thread: http://www.realitymod.com/forum/f380-project-reality-news/59741-project-reality-v0-86-upcoming-patch-release.html
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| Posted By | For | Type | Date | |
| Project Reality v 0.86 - Battle.no Forum | This thread | Refback | 06-19-2009 11:05 AM | |