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#21 |
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PR:ArmA2 Beta Test Team
![]() Join Date: Mar 2008
Location: Wales - UK
Posts: 87
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Sorry if I sound think.... but when I unzip the download the main folder is called 'client.zip', to which folder do I unpack this file within the bf2/mods/pr directory...?
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#22 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,374
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No need, just place the downloaded file into your BF2/mods/pr/levels folder. Really quite simple, actually
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#23 |
![]() Join Date: Mar 2007
Posts: 592
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6 air vehicles?
Hmm...I think there will be a similar reaction from Alex |
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"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg |
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#24 |
![]() Join Date: Feb 2007
Posts: 31
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Map looks fun, can't wait for the weekend. Thanks guys.
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#25 |
![]() Join Date: Nov 2005
Location: London
Posts: 140
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I'll be there with bells on
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[EGC]Cpt-Stee1 in-game.
Glider Pilots do it quietly... |
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#26 |
![]() Join Date: Sep 2008
Location: chicago
Posts: 238
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#27 |
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I downloaded the file. I opened it using WinRAR. I placed the file folder in the PR levels folder C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels
It was automatically extracted into the levels folder from WinRAR. There it is. 8th from the top.
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#28 |
![]() Join Date: Jun 2008
Location: Norway
Posts: 853
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Cool!
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Live by the sword, die by the sword...
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#29 |
![]() Join Date: Feb 2007
Posts: 170
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I moved from PR to FH2 and god Im getting good at it and enjoying it
.great thing is you can shoot in FH unlike Pr when I left it
..it would be good to get back
as there is just no team play in FH2
might try this.......one thing i did see FH do fantastic statics in there maps and a few night maps that work..........and tanks have traction |
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#30 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 3,374
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