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Old 11-13-2008, 11:53 AM   #121
dyson20

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Default Re: PR v0.85 Update and New Helicopter Media

both look amazing

i hope that put two suppy crates in is there any way u can get around the 8 person limit by like just lowering the ramp and every one just piles in.

prepare for the worst hope for the best.
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Old 11-13-2008, 01:35 PM   #122
[R-DEV]OkitaMakoto
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Default Re: PR v0.85 Update and New Helicopter Media

Quote:
Originally Posted by dyson20 View Post
both look amazing

i hope that put two suppy crates in is there any way u can get around the 8 person limit by like just lowering the ramp and every one just piles in.
Nope, when the helo starts moving quickly it kills everyone not seated and gives the pilot a mass teamkill[typically booting him as well, causing EVERYONE inside to die in the crash :P


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Old 11-13-2008, 02:52 PM   #123
Sparky Speirs
Default Re: PR v0.85 Update and New Helicopter Media

Nice Job with the Chinook and the Lynx!!
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Old 11-13-2008, 04:17 PM   #124
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Default Re: v0.85 Update and New Helicopter Media

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Originally Posted by unrealalex View Post
LAL.


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Old 11-13-2008, 07:13 PM   #125
Jaitara_X
Default Re: PR v0.85 Update and New Helicopter Media

Yeah, for some reason, the BF2 engine doesn't calculate the traction and inertia of infantrymen properly when they're simply on top of a vehicle, and not firmly glued in a "seat". Otherwise, that wouldn't be a problem, and we could have had awesome tactics on pub games using the Warhammer 40k ORK special rule (you may fit as many Orks into a War Wagon as you can stack on, but any that fall off are removed as casualties).
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Old 11-13-2008, 08:59 PM   #126
LithiumFox
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Default Re: PR v0.85 Update and New Helicopter Media

ok, seeing how what i said was already said bay waaa...

What about trying to get a small box to spawn inside of the chinook... one that doesn't have a collision mesh on infantry, but does have a collision mesh on vehicles. so what happens is that the chinook and the "box" spawn at the same time. The box is held in place by a small collision box in the chinook. as the chinook flys, so does the box. then when destroyed, it just spawns in the chinook again... =/


i could see it as buggy, but it could be a work around...

hell you might even be able to hide the box in the bottom of the chinook... and then turn off damage meshes on the box, then maybe if you could try and get the players to sit above it in the chinook... =/



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Last edited by LithiumFox; 11-13-2008 at 09:08 PM..
Old 11-13-2008, 09:27 PM   #127
Waaah_Wah
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Default Re: v0.85 Update and New Helicopter Media

Quote:
Originally Posted by [R-CON]ice_killer View Post
size dos matter m8, i rather have a bigger ... to cary more




jeeps
SIZE DOESNT MATTER OKAY!



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Old 11-13-2008, 11:58 PM   #128
DudeofDeath

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Default Re: PR v0.85 Update and New Helicopter Media

Looks awesome as usual, hope it's coming soon..
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Old 11-14-2008, 03:11 PM   #129
jbgeezer

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Default Re: v0.85 Update and New Helicopter Media

Quote:
Originally Posted by Waaah_Wah View Post
SIZE DOESNT MATTER OKAY!



Size matters

Live by the sword, die by the sword...

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Old 11-14-2008, 07:28 PM   #130
pclipse_teh_owner

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Default Re: PR v0.85 Update and New Helicopter Media

The Chinook can't seat more than 8 people. It's been hardcoded, and impossible to make more than 8 persons in a any sort of BF2 aircraft, vehicle, or vessle.

So hopefully others don't ask :P

But I think this will be the first chopper in BF2 with 2 rotors SWEEET
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