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Old 08-27-2008, 09:16 PM   #91
ReaperMAC

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Default Re: Project Reality v0.8 Release Date Info

Quote:
Originally Posted by [R-CON]marcoelnk View Post
But actually i have to say the trailer is not very well done imo...
what do you guys think? now beside the fact 0.8 itself awsome
Quote:
Originally Posted by echo View Post
I think the trailer would have been better with more fast moving and 'louder' music. But it was okay.
Quote:
Originally Posted by TofuwRice View Post
I love it! but the trailer was not that great to be honest.. Why is a transport littlebird chasing a technical?

Thank you DEVS and everyone who contributed!
FFS did you guys even read the post? Here it is again if you missed it.

Quote:
Originally Posted by [R-DEV]2Slick4U View Post
Project Reality v0.8 Teaser
Now, that is not all we have for you today! With the help of the Sir. Community, we have a small v0.8 teaser for you that shows off all the new maps and some new assets you will find in Project Reality v0.8.
Teaser =/= Trailer


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[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
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Old 08-27-2008, 09:16 PM   #92
[R-CON]creepin
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Default Re: Project Reality v0.8 Release Date Info

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Yep Los Angeles, Afghanistan
*makes sure there's no town in afghanistan called Los Angeles*

lol, ok.


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:Beauty is in the eye of the beholder.
TAP DAT ASS.
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Old 08-27-2008, 09:18 PM   #93
[R-COM]Ragni<RangersPL>
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Default Re: Project Reality v0.8 Release Date Info

Quote:
Originally Posted by Longshot100 View Post
Didn't it say 50m in the manual? Or maybe I was imagining that.. no sarcasm intended!
Oh... right, now I see it, page 24. I need to get some sleep I guess


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 08-27-2008, 09:19 PM   #94
[R-DEV]Hans Martin Slayer
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Default Re: Project Reality v0.8 Release Date Info

Quote:
(hans, i know what you're thinkin, must be a pain in the bottom to mesh that!!)
nah, korengal will be a nighmare to get bots on it, i'm almost sure ramiel will be fine..

now get back to your geography book!


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Old 08-27-2008, 09:20 PM   #95
SocketMan

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Default Re: Project Reality v0.8 Release Date Info

Every time I get into the PRSP you guys put out a new release,any chance you can delay the 0.8 for a few more weeks?





































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Old 08-27-2008, 09:21 PM   #96
Scot
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Default Re: Project Reality v0.8 Release Date Info

Retract that statement.



Now.


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Old 08-27-2008, 09:26 PM   #97
youm0nt

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Default Re: Project Reality v0.8 Release Date Info

Just read through the guide a bit and I found, "Weapons need to be reloaded manually". So the "auto reload" in the options will be disabled? Sounds good.

(o,o)
|)__)

-"-"-
O RLY?
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Old 08-27-2008, 09:26 PM   #98
Human_001

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Default Re: Project Reality v0.8 Release Date Info

Amazing. I am simply stunned by these updates.
But few things bothers me. That is AK controllability and exploding hatchbacks.
Also, can you explain bit about how sniper breathe control works? It is not explained in maunal.
Iron sight Enfield for Scout? This is gona be interesting. WWII rifle vs modern assault rifle. (Is that from FH2?)
Look at that SKS bayonet!
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Old 08-27-2008, 09:26 PM   #99
unrealalex
Default Re: Project Reality v0.8 Release Date Info

Yeees my fileplanet subscription comes in handy once again! First Warhammer beta and now 0.8 a day early! completly worth 2 dollars a month
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Old 08-27-2008, 09:27 PM   #100
Clypp

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Default Re: Project Reality v0.8 Release Date Info

You are right youm0nt.


Release info looking good. I can't wait to play these maps on full servers.
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