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Old 06-08-2008, 07:12 AM   #21

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Default Re: US Army Update Part 1


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Old 06-08-2008, 07:13 AM   #22
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Default Re: US Army Update Part 1

Guys, Part 1

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Old 06-08-2008, 07:13 AM   #23
mazur mikola

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this is awesom
cant wait dor next part
i cant imagin what you all doing in nrxt part
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Old 06-08-2008, 07:23 AM   #24

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Default Re: US Army Update Part 1

arr was a fun night :P

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Old 06-08-2008, 07:25 AM   #25

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Default Re: US Army Update Part 1

Originally Posted by Maxfragg View Post
there is also an aimpoint, did you not see it
Ah, I see it now

I was hoping for the support classes (engineer, medic)) to get an aimpoint on thier carbines instead of the ironsights in the screenshots.

But I'll wait and see, and as Bosco said:

Guys, Part 1
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Old 06-08-2008, 07:51 AM   #26
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Default Re: US Army Update Part 1

will we be seeing a return of the mk12mod0?? for the US army??

Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Old 06-08-2008, 07:53 AM   #27
Default Re: US Army Update Part 1

The M4 and Stryker are absolutely top notch but i feel, regarding the images showing the M4 on Kashan Desert, it would be inappropriate of me not to ......

Originally Posted by PR GUIDE_Weapons_Section
Carbine Rifles

Important: Carbines in Project Reality are "zeroed" at 100m. With the BF2 engine this means that you will only have to compensate for the bullets trajectory at distances greater than this.


If you still dont follow, Kashan Desert has a view distance of 800m, you regularly spot your enemy at 300/400m. With the G3 and M16 it is just about possible to hit somebody at that distance but with the new chance mate! M14 and that 50cal on the Stryker are going to be in ludicrously high demand.
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Last edited by Top_Cat_AxJnAt; 06-08-2008 at 08:03 AM..
Old 06-08-2008, 07:59 AM   #28

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Default Re: US Army Update Part 1

Great update guys! Loads of smexy stuff

[R-MOD]Dunehunter-Freedom? PR Forum! *kicks LekyIRL down the well on Basrah*
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Old 06-08-2008, 08:14 AM   #29
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Default Re: US Army Update Part 1

Awesome stuff! I wanna be a tester lol but very nice work, and can't wait for this

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Old 06-08-2008, 08:15 AM   #30

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Default Re: US Army Update Part 1

You guys realize "zeroed" and "effective range" are two very different things? If its beyond your zeroed distance, you just have to aim up to compensate for gravity.
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army, hooah!, media, part, update
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