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Old 01-02-2008, 08:54 PM   #181

Hides-His-Eyes's Avatar

Originally Posted by Johnson.50 View Post
Battlefield engine will never be entirely real but specifically on the spawn issue we can try be as real as possible by not allowing people to spawn on their squad leaders.
It was always understood that SL spawning represented the fact that a squad would have more than 6 people in it.

The third "never again" in a hundred years
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Old 01-02-2008, 11:17 PM   #182

[quote author=***COMMANDER*** link=topic=27695.msg344841#msg344841 date=1199134349] seems to be the fastest at the moment. This link is slower, use the one above. These are the levels (maps)

You need to download the Core, then the levels.

There will be more online and when the links come online, we will update this.

DELETE your old version out of your "Add remove Programs" from you contol panel. Then go to the sticky and download the Core and then the Levels.

Use the link with the Red writing, it is way faster. The levels don't take long to download.
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Old 01-03-2008, 03:33 AM   #183

Bradley's Avatar

W000000000000000000000000000000tW00000000000000000 0000000000000tW000000000000000000000000000000tW000 000000000000000000000000000tW000000000000000000000 000000000tW000000000000000000000000000000tW0000000 00000000000000000000000tW0000000000000000000000000 00000tW000000000000000000000000000000tW00000000000 0000000000000000000tW00000000000000000000000000000 0tW000000000000000000000000000000tW000000000000000 000000000000000tW000000000000000000000000000000tW0 00000000000000000000000000000tW0000000000000000000 00000000000t

Any of you who may know me should aslo know I'm the UBEEEEEEEEEEEEEEEEEEER ADICT OF M16A4 AND ACOOOOOOOOOOOOOOOOG!!!!!!!



Semper Fi <-> Support all allied troops!
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Old 01-03-2008, 09:14 AM   #184

Makhno's Avatar

Originally Posted by mrmong View Post
i dont find this version of PR very fun. it feels clunky and wierd, The aiming system is silly, i know its the only aiming system you could implement i just don't like the way it works, feels really cheap and unpolished. Sorry but i'm not just having fun with PR.
The inability to spawn on Squad leaders sucks to, i remember once DEVS were like "NO we won't get rid of SL spawn or minimap" and now we are missing both, getting rid of these is arguably realistic, but from a game design view it punches teamwork in the face. Its a CHORE to get to the fight, find your squad leader, gather everyone together then finally work out what to do and attack the next point, then when you FINALLY make it to the middle of the map you get mystery killed from ten miles away and have to spawn back at the main base because your SL forgot his officer kit. I know you have a narrow view of how you want the mod to be, but if you take every game mechanic away its going to make the game boring, and nobody wants that.

I'm not saying you RUINED TEH EVERYTHING, but i think there are some bad decisions been made, and it sucks the fun out of a typical pub game, i think that PR 0.7 will be a blast in the tourny but i don't have the time to invest in that anymore. Yeah PR is still GOOD but not GREAT like it used to be. I have been following the mod since 0.2 so i haven't just came from BF2 pissed off that i can't get a sniper kit or anything.

oh and the mec LMG is fucking great,
I agree with your critique - 0.7 seem to be a step backward when it comes to teamwork

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Old 01-03-2008, 10:33 AM   #185

Michael_Denmark's Avatar

Really nice and useful work.

Thanks for implementing the new logistic system. When playing a map like Operation Ghost Train, the bridge really gets important for the first time now. Great not only to encourage a higher level of team work but also to the "simple" fact that the engineer kit now is of strategically importance.



Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow...
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Old 01-03-2008, 03:17 PM   #186
Supporting Member

joselucca's Avatar

although i have had only one oportunity to play....
I have some issue with not being able to spawn on a sqd ldr and then having to hump many a mile if there arent any spawns closer to the action. I also dislike the lack of mini map.
I am pretty sure i will get used to these changes as i play more.
Thanks for the best xmas gift!
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Old 01-03-2008, 04:00 PM   #187

Originally Posted by [R-PUB]bosco View Post
Yes, uninstall 0.61.
Ya know, I think I missed these steps in my haste to install:

"Project Reality Install Details

* Make sure you have uninstalled any previously installed versions of PR. This can easily be done via the Windows Control Panel 'Add and Remove Programs', it should be listed as "Project Reality Mod 0.x".
* Make sure to manually delete any files that may have been left over in your C:\Battlefield 2\mods folder.

The game seems to be running fine though. Should I go back and uninstall .61 and reinstall .7? would I see performance improvements (Core 2 duo w/ 4 MB RAM)? OR should I leave well enough alone?
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Last edited by fahertyps; 01-03-2008 at 04:14 PM..
Old 01-03-2008, 04:32 PM   #188
Army Musician

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quick thing, Core Files and level files, can someone please explain, I know I need the core files but what do the level files provide are they the maps or SP support

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Old 01-03-2008, 05:24 PM   #189
Supporting Member

joselucca's Avatar

The level files provide the maps and such.
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Old 01-03-2008, 06:22 PM   #190
Army Musician

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thanks, downloading now

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