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Old 07-29-2007, 11:12 AM   #61
gazzthompson

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Quote:
Originally Posted by [R-DEV]Evilhomer
Interesting thing is though, in most picture that Uk-Force is in he's going "it's this big" with his hands....


hahaha

who won the shooting range ?


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Old 07-29-2007, 11:21 AM   #62
eddie
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Quote:
Originally Posted by [R-DEV]Evilhomer
Interesting thing is though, in most picture that Uk-Force is in he's going "it's this big" with his hands....

http://img232.imageshack.us/img232/8667/1001756le6.jpg

Or he's holding two.... I must say Evilhomer, that's very observant of you.

Playing PR since 0.1..
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Old 07-29-2007, 11:31 AM   #63
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Quote:
Originally Posted by [R-DEV]UK_Force
What you mean this one ............. lol









.


I recognise that hidden grin on my face. It's the point before my eyes start watering and I giggle hysterically


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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british
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[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Old 07-29-2007, 11:33 AM   #64
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Alright, we definitely need a few photoshop contests...
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Old 07-29-2007, 11:50 AM   #65
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@ gazzthompson

[R-DEV]Stigger had the best marksman scores in the line ranges, however both groups of 5 (we were split into two groups) did worse on the ranges, but totally killed the scenario round where enemy troops were dropped off via Chinook and then tried to advance up a hill to our position to over-run us. The neat thing was that the instructor was able to dynamically change what was on screen. This included optics usage (NV/IR), flares, fog, enemy/friendly units and vehicles etc...The graphics quality on all of the simulators including the Small Arms Trainers was Quake 1 at best, but they calculated bullet drop and wind accordingly, so they had a touch of PR/ArmA in them.

The best setup was that of the Warrior gunnery trainer which was bought just a few months ago for several million £s. It used LCD monitors to display the views inside the vehicle. However, and I think I speak for most on the team that went on this trip, the Challenger 2 driving simulator was the funnest .

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Last edited by JS.Fortnight.A; 07-29-2007 at 12:01 PM..
Old 07-29-2007, 12:10 PM   #66
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This is amazing! Most of the time you only see this kind of stuff being done with offical Games and then they fuge up every thing anyway when the add it in.

This is going to make the PR mod the most played and realistic BF2 mod ever in the world. ROCK ON PR!
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Old 07-29-2007, 12:12 PM   #67
[R-DEV]Matrox
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Quote:
Originally Posted by [R-DEV]UK_Force
A few more Teasers:





Lunchtime, on the Bridge







.
UK_Force regularly showed off his competitive streak...





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Old 07-29-2007, 12:12 PM   #68
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That was good.

Playing PR since 0.1..
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Old 07-29-2007, 12:39 PM   #69
gazzthompson

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Quote:
Originally Posted by [R-DEV] JS.Fortnight.A
@ gazzthompson

[R-DEV]Stigger had the best marksman scores in the line ranges, however both groups of 5 (we were split into two groups) did worse on the ranges, but totally killed the scenario round where enemy troops were dropped off via Chinook and then tried to advance up a hill to our position to over-run us. The neat thing was that the instructor was able to dynamically change what was on screen. This included optics usage (NV/IR), flares, fog, enemy/friendly units and vehicles etc...The graphics quality on all of the simulators including the Small Arms Trainers was Quake 1 at best, but they calculated bullet drop and wind accordingly, so they had a touch of PR/ArmA in them.

The best setup was that of the Warrior gunnery trainer which was bought just a few months ago for several million £s. It used LCD monitors to display the views inside the vehicle. However, and I think I speak for most on the team that went on this trip, the Challenger 2 driving simulator was the funnest .

was there one were u shot on a screen that has real people on ? like a video ? and when u shoot em they fall over like there dead ,ive been on 1 of the and it was sweet, tho i guess GFX's ones would be alot more dynamic and changeable


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Old 07-29-2007, 12:45 PM   #70
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Who's [R-DEV]Sim? And yeah, I know the feeling when you actually get to see what you see in games in person. I was in an M1A1 just this Monday. GD Canada didn't allow cameras though.

I've also been next to a BMP. It was a BMP-1 at the war museum, and was not that small.

Oh, and how is that LAW-80 upside-down? the optics are supposed to face up, aren't they?


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Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY!
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