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#51 |
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Retired PR Developer
![]() Join Date: Sep 2004
Posts: 4,932
Location: Haren
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"Arguing on the internet is like running in the Special Olympics... Even if you win, you're still retarded."
- self-deprecating humor ftw - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#52 |
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Retired PR Developer
![]() Join Date: Sep 2004
Posts: 3,401
Location: Sweden
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...hehehe....
"when it's done" :P :P :P |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. { pretty sig removed construction on new one has not begun } ... yet ... |
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#53 |
![]() Join Date: Mar 2005
Posts: 692
Location: Mountains
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It will be well worth the wait
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#54 | |
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Retired PR Developer
![]() Join Date: Sep 2004
Posts: 4,932
Location: Haren
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Quote:
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"Arguing on the internet is like running in the Special Olympics... Even if you win, you're still retarded."
- self-deprecating humor ftw - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#55 |
![]() Join Date: Aug 2005
Posts: 192
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All sounds good
BUT PLEASE FTLOG GIVE THE AT GUY 1, YES, 1 MISSILE, NOT 3! Nobody in the world can carry around 3 of those friggen things, unless that's his JOB.. but the guy firing the rocket shouldn't be able to. (I think as soon as possible you should remove the Eryx/Dragon & replace with AT4 & RPG-7.. and make Eryx/Dragon a pick-up kit!) |
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#56 |
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Sounds good.Can't wait to start playing it.
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#57 |
![]() Join Date: Sep 2004
Posts: 3
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It sounds like weapons will be more powerful in this new release. Hopefully you won't have to empty 1/2 magazine just to kill someone with a rifle. That's unrealistic.
One area that needs work though is sprinting. Holding the shift key lets you sprint for about 10 seconds or so...which is totally unrealistic. This pace is good for lard ass, twinkie eating couch potatoes. The endurance needs to be kicked up a notch. I tested the Mercenaries mod and it's right on the money for what I would expect a good sprint to be. Can you fix that too? Cheers, |
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Sandman_USMC
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Last edited by Sandman_USMC; 09-20-2005 at 01:31 PM..
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#58 | |
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Retired PR Developer
![]() Join Date: Sep 2004
Posts: 4,932
Location: Haren
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Quote:
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"Arguing on the internet is like running in the Special Olympics... Even if you win, you're still retarded."
- self-deprecating humor ftw - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#59 |
![]() Join Date: Aug 2005
Posts: 69
Location: Blighty
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Would adding radar to the AA vehicles be feasable. Make the sodding radar disk that blocks your view on the Tung do some good
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#60 |
![]() Join Date: Sep 2005
Posts: 20
Location: Charlotte/Clemson/Cullowhee
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Maybe giving the vehicles some kind of mode to send out a series of sonar type pings and the air vehicles would show up on the screen? Just a suggestion, trying to think of what game ive seen that on before.
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If I'm not back in 5 minutes, just wait longer.
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