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Old 03-24-2007, 07:30 AM   #81
BlakeJr
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I also want to give Stigger a well earned pat on the back because his work is really outstanding.

I have for the longest time kept this link to myself but since it has been posted on the TBF2 forums I now feel secure in posting it here.
Please go visit Pintura3d and be amazed by what one of Project Reality's wizards can do!

Actually... the link might have been posted here before but what the heck, it deserves some loving attention!

Go forth and be amazed.


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{ pretty sig removed construction on new one has not begun }
... yet ...
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Old 03-24-2007, 08:53 AM   #82
Aus Sniper01

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Australia has stood by your side since the start of Project Reality and we aint gonna back down, so count us in for the new invasion fellas.


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Old 03-24-2007, 09:47 AM   #83
TroyMcClure
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lol! let work those good guys, the info + newz will come for sure!


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Please, have patience... i'm a friggin italian
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Елена, Я тебя люблю.
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Old 03-24-2007, 10:08 AM   #84
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A question for the DEVs.

(1)

Using the PR DEV modeled C2, would it be possible to create create a functioning or as much as possible, panoramic gyrostabilisted sight with range finder or and if possible aswell, an 8 periscopes, providing a 360° view.

I realise using the present BF2 DEV modeled tanks, this is not possible and i got the impression due to time limitations, such a feature on the new C2 or any new vehicle for that matter, has not been attempted or atleast, the attempt not made public.

Becuase the model is PR's own, therefore the addition of new features, with in the limits of the engine should be possible. This feature, being the back bone and core of tanks, however ancient! Even mR DaVinci's little baby: http://en.wikipedia.org/wiki/Image:g...AtAmboise.jpeg


I know, due to the fact this is the only PR modeled tank, it could unbalance tank VS tank engagements but personaly, i coudl not give a dam, the mere fact the enemy has a crewman with total 36o° view, while being protected would just make me be alittle more cautious with the moves i made in my tank.
Remember, this mearly offers the 3rd crew member a top notch view while being protected, the protection being the only new thing, although if, zoom or rangefinders could be added, his view would be improved, but again this would not make engaging the C2 impossible using another MTB and this could really just help, represent the C2's overall higher ability in many areas liek gun, armour, fire-control, these being just suggestive areas not facts.

Or even, just a view similiar to the tank/APC driver, but with the ablity to turn around a full 360°.


So it is possible?


If yes, is there a chance that, you will consider it and/ or attempt to implament it or something similar

"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's
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Old 03-24-2007, 01:04 PM   #85
AMT

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Nice new content.

- Andrew

A signature would go here if I had one.
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Old 03-24-2007, 07:53 PM   #86
Wattershed

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Ehm... Guys.. How did you manage to get those containers up on the top floor of the warehouse? :P I dont see any crane :P
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Old 03-24-2007, 11:59 PM   #87
[R-DEV]OkitaMakoto
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Quote:
Originally Posted by [R-DEV]Rhino
http://realitymod.com/forum/newreply...reply&p=318455
dont give us any of your smart remakrs please untill you have your own mod with a huge population making quility stuff and won the silver spanner or above in MOTY.
damn... harsh... but i agree... a release date will be out when it will be able to be met... you cant say itll be out on a set date so far in the future (or not so far) it will come out when they are ready and satisfied.
Okita


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Old 03-25-2007, 12:00 PM   #88
PrinceVlad
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*deleted*
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Old 03-25-2007, 12:07 PM   #89
eddie
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Ok....... the team is fixing bugs AND adding new content/features. This is known as multi-tasking.

Playing PR since 0.1..
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Old 03-25-2007, 12:12 PM   #90
[R-DEV]dbzao
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Quote:
Originally Posted by PrinceVlad
I think perhaps you guys should focus on bugfixing rather than adding content. It is highly irritating to begin at the home base, even though one selected a forwards base to spawn at. Also, people are killed in vehicles, when they don't have a crewman kit.... and never told why. Never told to get out.... We are sometime even SPAWNED in the vehicle, where we are unwanted. And this is supposed to be a REALITY mod, right? Am I the only one seeing a problem here? I think it is FINE that people can't just take a vehicle..... but don't kill them without warning if they get in, or rather, if they don't get out.
Well, you are completely wrong, sorry.

You can't spawn at other squad rally point (forward base as you called) so you get moved to the main base. It's not a bug, it's suppose to work like that.

You get text messages at the top of the screen saying you have the wrong kit for that vehicle before you get killed. Was the only way we could make it. Not a bug, it's how it works.
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