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PR Time:
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#71 | |
![]() Join Date: Aug 2005
Location: Pittsburgh
Posts: 648
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EA Origin account: Mishfal
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#72 |
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man i cant wait to see these fully working and/or in a vid
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#73 |
![]() Join Date: Jan 2005
Location: Sweden , Eastcoast
Posts: 265
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Looking forward to this release. Thx guys.
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#74 | |
![]() Join Date: Feb 2007
Posts: 184
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#75 | |
![]() Join Date: Feb 2007
Posts: 27
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#76 | ||
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PR Mapper Team
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was posted on the 01-31-2007, 08:45 PM, and was released on 02-09-2007, 08:29 AM GMT time that is so it was relased on time. that was 10 days before the release of it, we do the same for every version when we know for a fact when its going to come out, dont give us any of your smart remakrs please untill you have your own mod with a huge population making quility stuff and won the silver spanner or above in MOTY. | ||
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#77 |
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Mapping Manager
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actuallly there are alot of mods coming thats true...also we have been helping the USI guys test in case you didnt know they have a tester forum on our PR tester forums...
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#78 | |
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Retired PR Developer
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The last 2 major releases were announced a good two or three weeks before the release date and the same will happen for v0.6. We work with a volunteer labor pool that fluctuates in availability and the stuff we are typically attempting to bring into the mod is very unpredictable as most of it was never intended to be done within BF2. | |
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Cheers!
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#80 |
![]() Join Date: Nov 2005
Location: London
Posts: 209
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Nice modelling and texture work on those tanks, well done [R-DEV] Stigger
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| Tags |
| march, project, reality, update, v06 |
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