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Old 03-23-2007, 12:56 AM   #21
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Great update


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Old 03-23-2007, 01:15 AM   #22
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Quote:
Originally Posted by [R-DEV]eggman
Well if server admins want to force us into diverting energies from developing mod content and into locking down the server code, I suppose we might have to think about that.

I'd rather they just ran a different mod to be honest. That way we can focus our energies on building great mod content, not on addressing the two or three obstinant admins who might refuse to cooperate.
I'll get the pitchforks and torches, you find a tree and rope. In any event, big thanks to the entire dev team for all your work on the only bf2 mod that's worth a darn. And now, a pr fight scene for your enjoyment:

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Old 03-23-2007, 01:24 AM   #23
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It is actually kind of sad that you guys would think that people running server side mods in any way detracts from your mod. If anything, the beauty of most mods is that they are "freeware" and any kind of changes made server side are just increasing its exposure. I understand that it is your intellectual property, but I really don't see why you feel that you should clamp down on the admin community for doing what they see fit to make their play time more enjoyable. Its like saying that if you don't want to play by the rules that I want to impose, I am going to take my ball and go home.


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Old 03-23-2007, 01:35 AM   #24
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Quote:
It is actually kind of sad that you guys would think that people running server side mods in any way detracts from your mod. If anything, the beauty of most mods is that they are "freeware" and any kind of changes made server side are just increasing its exposure. I understand that it is your intellectual property, but I really don't see why you feel that you should clamp down on the admin community for doing what they see fit to make their play time more enjoyable. Its like saying that if you don't want to play by the rules that I want to impose, I am going to take my ball and go home.
PR is not about spawning in and fragging. It's about teamwork and staying alive, as a server admin myself I am 100% behind the decisions made.


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Old 03-23-2007, 01:42 AM   #25

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Quote:
Originally Posted by lordy
It is actually kind of sad that you guys would think that people running server side mods in any way detracts from your mod. If anything, the beauty of most mods is that they are "freeware" and any kind of changes made server side are just increasing its exposure. I understand that it is your intellectual property, but I really don't see why you feel that you should clamp down on the admin community for doing what they see fit to make their play time more enjoyable. Its like saying that if you don't want to play by the rules that I want to impose, I am going to take my ball and go home.

The most important thing is game balance. When server admins start altering vehilce respawns, so that a new tank respawns every 10 seconds, then an entire map's balance can be thrown out of the window.

Kit limiting is in place to keep the more powerful kits *limited* so that you don't get half a team of snipers or marksmen. Again, balance.
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Old 03-23-2007, 01:59 AM   #26
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Sorry guys, but I didn't mention anything about changing the balance of the game. However, as much as I love realism and teamwork, the sad fact is that your average bf2 player and even your average pr player are not up to the standard that the people on this forum would set. That said, what if you are having a crappy night? Would you like to sit around dead for a whole minute each time you die? I for one did not plan on spending my evening more or less afk... Insta-spawn is one thing, but the 30-60 secs spawns get real annoying. And quite honestly, some of the prm maps are horribly balanced to begin with.


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Old 03-23-2007, 02:25 AM   #27
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Originally Posted by lordy
the sad fact is that your average bf2 player and even your average pr player are not up to the standard that the people on this forum would set.
On the contrary, it is the high standard of the game that has made it popular with those who play. And if they're not up to the standard, would it hurt them to reach for it? And if it does hurt to play, there are plenty (too many) mindless no-teamwork run'n-gun insta-spawn games out there to keep them busy.

The developers of this mod work hard to create a unique style of game and I don't blame them for wanting to keep it that way. After all, it's their time, their effort, and their names and reputations on the product. It's moot anyway, because the devs have made their decision.

Quote:
Originally Posted by lordy
what if you are having a crappy night? Would you like to sit around dead for a whole minute each time you die?
I could be a jerk and say "then stop dying and you don't have to wait that long", but actually, the annoyance of a long spawn time does make you think twice about your strategy and execution. I know for me, it has made me a MUCH better player. On the other hand, I do think +1 second penalty can become a bit much over time and can result in nearly 1/2 the players sitting on the sideline late into a map, but that's another story.
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Last edited by Wolfe; 03-23-2007 at 02:38 AM..
Old 03-23-2007, 02:31 AM   #28
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Originally Posted by Wolfe
It's moot anyway, because the devs have made their decision.
Well, I guess we can agree on one thing lol. I'm off to bed, glad I could liven up your evening.


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Old 03-23-2007, 02:40 AM   #29

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Great update! Now I have to make a search for all " " the devs posted...

With the new faction, will .06 require a full release or will there be a incremental patch?


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Old 03-23-2007, 03:11 AM   #30

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Oooohh, sounds great, can't wait to drive around a C2 MBT!

And glad yet another faction is coming our way!
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