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#21 |
![]() Join Date: May 2006
Posts: 192
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Great update
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#22 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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#23 |
![]() Join Date: May 2005
Posts: 3
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It is actually kind of sad that you guys would think that people running server side mods in any way detracts from your mod. If anything, the beauty of most mods is that they are "freeware" and any kind of changes made server side are just increasing its exposure. I understand that it is your intellectual property, but I really don't see why you feel that you should clamp down on the admin community for doing what they see fit to make their play time more enjoyable. Its like saying that if you don't want to play by the rules that I want to impose, I am going to take my ball and go home.
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#24 | |
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PR Management
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#25 | |
![]() Join Date: Aug 2005
Location: Pittsburgh
Posts: 589
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The most important thing is game balance. When server admins start altering vehilce respawns, so that a new tank respawns every 10 seconds, then an entire map's balance can be thrown out of the window. Kit limiting is in place to keep the more powerful kits *limited* so that you don't get half a team of snipers or marksmen. Again, balance. | |
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#26 |
![]() Join Date: May 2005
Posts: 3
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Sorry guys, but I didn't mention anything about changing the balance of the game. However, as much as I love realism and teamwork, the sad fact is that your average bf2 player and even your average pr player are not up to the standard that the people on this forum would set. That said, what if you are having a crappy night? Would you like to sit around dead for a whole minute each time you die? I for one did not plan on spending my evening more or less afk... Insta-spawn is one thing, but the 30-60 secs spawns get real annoying. And quite honestly, some of the prm maps are horribly balanced to begin with.
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#27 | ||
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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The developers of this mod work hard to create a unique style of game and I don't blame them for wanting to keep it that way. After all, it's their time, their effort, and their names and reputations on the product. It's moot anyway, because the devs have made their decision. Quote:
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Last edited by Wolfe; 03-23-2007 at 02:38 AM..
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#28 | |
![]() Join Date: May 2005
Posts: 3
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#29 |
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Great update! Now I have to make a search for all "
With the new faction, will .06 require a full release or will there be a incremental patch? |
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#30 |
![]() Join Date: Dec 2006
Location: Honolulu, Hawaii
Posts: 1,855
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Oooohh, sounds great, can't wait to drive around a C2 MBT!
And glad yet another faction is coming our way! |
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| Tags |
| march, project, reality, update, v06 |
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