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Old 06-05-2007, 09:10 AM   #231

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Quote:
Originally Posted by Kruder
So you propose a plane taking off and not managing to land is more realistic than allowing to rearm them like choppers already do in PR.


In the case with the planes just make the throttle more effective in the reverse or just make the runway longer.

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Old 06-05-2007, 12:59 PM   #232

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You ahve to read a few pages back
Quote:
Originally Posted by Kruder

you have to cut throttle for 40-45 seconds maybe more to descend to landing speed and still try to land on an airfield almost 5 maybe 7 times shorter then real airfields ,with a plane having exact same speed of a real plane besides you dont have airbrakes or you cant slow down plane by a sharp horizontal turn and you dont have gear brakes or a parachute attached to your plane.


Quote:
Originally Posted by [R-DEV]Gaz
I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around
So effective reverse speed is not an option,longer airfields are time consuming and needs remake of maps and airfields must be at least 3 or 4 times longer than the current ones.

That is a lot of work i think but changing a few lines of code is a lot simpler and effective.
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Old 06-05-2007, 07:22 PM   #233
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but what lines of code? i dont want guys to fly over and rearm.... then theyd always be over you dropping bombs, they NEED to land. i think it should be end of story... especially since they just changed it...
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Old 06-12-2007, 06:39 AM   #234

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hmmm i think there have to be a training map ! to learn fly and something like that !!!
it have to look like an american trainingscamp

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Old 06-13-2007, 06:35 AM   #235
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Ive played on Thors brigade as pilot and had a player stay at the airbase with engineers kit The fella stayed there all through the map and repaired aircraft as they returned ,This was more like it and i think the way forward in developing the Reality factor in this mod for aircraft,Practice of the landings in the A10 was needed but in the end far more realistic
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Old 06-13-2007, 08:29 AM   #236

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I didnt know thors had a v.06 server running,maybe you talk about v.05 planes Vern?
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Old 06-13-2007, 02:24 PM   #237

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Anyone else find the .6 kinetic is much slower and more careful than .5?

PLaying a round of jalabal al burg or whatever it's called, there was some really cool firefights, like we were being held behind this mountain by a marksman and we tried to sendd ours up but coudn't get him then we sent in an APC and took him out and started to go over and then they took our APC out and we had to push forward without it and it was just not like 0.5 where they'd've been grenadier spamming us and had unlimited RPGs to take out our APCs

The third "never again" in a hundred years
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Old 06-14-2007, 02:13 AM   #238
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Not sure if this is the right thread, but ill try anyqway.

Steel Thunder, did that map make it for 0.6?

We who play these kinds of games are the first generation of war robot pilots.
Today we pilot a camera in 3D heaven.

Tomorrow...



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