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Old 05-26-2007, 11:33 AM   #211
asturdany
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where can I download the beta? I search the link and nothing
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Old 05-26-2007, 01:06 PM   #212
99rb4
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http://hdvg.net/index.php?option=com...=140&Itemid=26
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Old 05-28-2007, 05:28 PM   #213
THE_BIG_ADDY

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hmmm will there be the old version of the al basrah map in 0.6 ?
the balck hawks and the little birds are missing at the new one

i think there was this *Balck Hawk Down* feeling at the first version of the al basrah map


and I do not like the color of the ground *joking*
----SORRY--- for bad englich


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Old 05-28-2007, 10:08 PM   #214
Sandy_Beret
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Quote:
Originally Posted by OkitaMakoto
true, but not in .6, that text will have to change.

but still, that always seemed ridiculous to me... it doesnt really warrent free use of any bomb we can muster up and drop on a city where people would probably like to move back into.... or... maybe it does... this is america...
perhaps it works better if the map was called "Beirut" and the "USA" was replaced by the "IDF"... indiscriminate bombing was the collateral consequence
of the brief Lebanon war recently...

"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X

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Old 05-29-2007, 10:37 AM   #215
PrinceVlad
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Quote:
Originally Posted by Sandy_Beret
perhaps it works better if the map was called "Beirut" and the "USA" was replaced by the "IDF"... indiscriminate bombing was the collateral consequence
of the brief Lebanon war recently...
Thankyou for your most accurate and objective analysis of that incident. Very enlightening.... Do you work at CNN?
However, isn't this a computer game forum?
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Old 05-29-2007, 10:40 AM   #216
PrinceVlad
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Sorry, game MOD forum....
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Old 05-30-2007, 12:49 PM   #217
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I've played yesterday 0.6 for the first time and everything is perfect,except russian militia still using vintage ww2 weapons intead of ak-47s and rpgs,but no big deal eheh .

The biggest issue i saw so far was about planes.

No not their speed i liked that but

you have to cut throttle for 40-45 seconds maybe more to descend to landing speed and still try to land on an airfield almost 5 maybe 7 times shorter then real airfields ,with a plane having exact same speed of a real plane besides you dont have airbrakes or you cant slow down plane by a sharp horizontal turn yet you dont have gear brakes or a parachute attached to your plane.

That sucks big time imo , hope you guys do something about it.

I'll start a seperate thread about this soon.

THX for the great update.
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Old 05-30-2007, 01:13 PM   #218
Hides-His-Eyes

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So is .6 in closed beta, open beta...?

The third "never again" in a hundred years
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Old 05-30-2007, 08:53 PM   #219
[R-DEV]OkitaMakoto
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Quote:
Originally Posted by 99rb4
whoever just asked if its open or closed...
go here?
just read back like...3 posts...
open beta
download it
test it
give feedback
theres also a bittorrent out there, thats how the first people got it, if anyone is still sharing it...

at least... it WAS open beta...

***edit***
worried that sounded ticked off or something. as far as i know its still open beta... it was a few weeks ago and should be... but im not in the know...
i do know that people are still playing the .6 open beta... so im gonna go with it still being open and running.
<3
Okita


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Old 05-31-2007, 05:01 AM   #220
[R-DEV]Gaz
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Quote:
Originally Posted by Kruder
I've played yesterday 0.6 for the first time and everything is perfect,except russian militia still using vintage ww2 weapons intead of ak-47s and rpgs,but no big deal eheh .

The biggest issue i saw so far was about planes.

No not their speed i liked that but

you have to cut throttle for 40-45 seconds maybe more to descend to landing speed and still try to land on an airfield almost 5 maybe 7 times shorter then real airfields ,with a plane having exact same speed of a real plane besides you dont have airbrakes or you cant slow down plane by a sharp horizontal turn yet you dont have gear brakes or a parachute attached to your plane.

That sucks big time imo , hope you guys do something about it.

I'll start a seperate thread about this soon.

THX for the great update.
I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around


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