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Old 04-18-2007, 05:16 AM   #141
Hathaway
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Quote:
Originally Posted by OkitaMakoto
Just kinda looking for an update on the .6 Alpha Build.. its been just under a month... gettin' curious.
I'm NOT looking for a release date. Just wondering how things are going... Setbacks? Smooth sailing? client files? ....kidding.
eggman has released two small updates (that I can recall off the top of my head) in the General Discussions forum, see here for example: http://realitymod.com/forum/t19554-q...us-update.html

Best to periodically check there for more sneak peeks and teasing info


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Do you seriously think I keep a mental inventory of the grass in PR?
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Old 04-18-2007, 08:41 PM   #142
EvilDoer

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Quote:
Originally Posted by Wolfe
I'll get the pitchforks and torches, you find a tree and rope. In any event, big thanks to the entire dev team for all your work on the only bf2 mod that's worth a darn.

Exactly what he said, look forward to ver 0.6
Hats off to all the DEV's what you have done so far is great, best BF2 mod yet and I'm sure next mod and those that follow will always set the standard.
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Old 04-20-2007, 09:17 PM   #143
=NF=SterrUwe321

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i hope the insurgents have more chances in V0.6 becaus in V0.5 they dont have any chance thats not fair make a little more balancet no wonder that all switch to americans

INSURGENTS 4 - EVER

AL - BASRAH 4 - EVER
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Old 04-21-2007, 10:01 AM   #144
=NF=SterrUwe321

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and I require that spawnseconds insurgents of 30 to 15 am down set because if insurgents already the whole time to die to have then to have it however not still for a long time to wait

translated of German to English of google
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Old 04-21-2007, 10:25 AM   #145
Salah ad Din

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1. use some punctuation
2. your second post was utterly incomprehensible

EDIT: Kleiner Tipp. Vergiss die Übersetzung von Google. Das Ergebnis ist unverständlich. Versuch lieber Dein Englisch aufzupolieren

And yeah, Insurgents 4 ever!!!


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Last edited by Salah ad Din; 04-21-2007 at 10:33 AM..
Old 04-21-2007, 02:23 PM   #146
vfn4i83

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I feel that to, insurgents is to much unbalanced for someone how suposed to have a territory advantage and knowledge, besides the lack of military training compensed by firepower.

And the biggest problem, the hitbox, can u guys fix it prior to 06?
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Old 04-21-2007, 06:09 PM   #147
=NF=SterrUwe321

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Quote:
Originally Posted by vfn4i83
I feel that to, insurgents is to much unbalanced for someone how suposed to have a territory advantage and knowledge, besides the lack of military training compensed by firepower.

And the biggest problem, the hitbox, can u guys fix it prior to 06?
I already mean the whole time
its beautifull to see that is now finally discussed

Achja mein English, wenn du wüsstes wie ich mich in der Schule anstrenge (bin 14), und das nur damit ich mich international beschweren kann
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Old 04-23-2007, 01:36 AM   #148
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I have wood XD


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Old 04-24-2007, 03:51 PM   #149
Hides-His-Eyes

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Quote:
Originally Posted by =NF=SterrUwe321
i hope the insurgents have more chances in V0.6 becaus in V0.5 they dont have any chance thats not fair make a little more balancet no wonder that all switch to americans

INSURGENTS 4 - EVER

AL - BASRAH 4 - EVER
8vs8 Helmand province

We (insurgents) won with about 30 tickets (but with 35-40 deaths for the biggest scorers/die-ers....)

Fantastic game, loads of team work

The third "never again" in a hundred years
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Old 04-25-2007, 12:31 AM   #150
vfn4i83

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Quote:
Originally Posted by Hides-His-Eyes
8vs8 Helmand province

We (insurgents) won with about 30 tickets (but with 35-40 deaths for the biggest scorers/die-ers....)

Fantastic game, loads of team work
try helmand in a full 32 server, the coolest battles, but impossible to win.

Al Basrash, hardest gameplay ever, and in disadvantages by even teams, cause insurgents are aways weak.
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