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#91 |
![]() Join Date: Mar 2007
Posts: 5
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*deleted*
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Last edited by PrinceVlad; 03-26-2007 at 06:03 AM..
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#92 |
![]() Join Date: Mar 2007
Posts: 5
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*deleted*
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Last edited by PrinceVlad; 03-26-2007 at 06:03 AM..
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#93 |
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Programming Manager
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If it was easy to do those things, of course we would do it.
But let me spare you some suggestions in the future. We are pretty locked up on how much modification we can actually do in the game. We are just volunteers doing this because we like it, and put many many hours trying to modify a game that is not as easy moddable as we would like. So please don't say that something is "dumb" as we are pushing the game to do things it was never suppose to do. |
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#94 | |
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Retired PR Developer
![]() Join Date: Jun 2006
Posts: 693
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A good place to start is with the player guide so that you aren't surprised by these types of things when they happen in game. http://guide.realitymod.com/index.php?title=User_Guide | |
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Project Reality League Admin
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#95 |
![]() Join Date: Mar 2007
Posts: 5
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*deleted*
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Last edited by PrinceVlad; 03-26-2007 at 06:05 AM..
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#96 |
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Retired PR Developer
![]() Join Date: Jun 2006
Posts: 693
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Wow sorry to have upset you and I was not trying to come off harsh at all. I saw your post count and assume you were pretty new to the mod. I just wanted to let you know that a lot of what you said were not bugs and actually a part of the game. That why I was pointing you towards the player guide. Also, need to make sure other people reading this don't assume these are bugs as well from your post.
I have to say the PR Dev Team is very open to suggestions and feedback from the community, but with that said this thread is not really the best place to mix in bug reports. If you really feel that you have experienced a bug that has not been reported before please do not hesitate to make a post in the Bugs Forum (http://realitymod.com/forum/f26-bugs.html). Have a good day and sorry if my first post didn't come off as it was intended. |
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Project Reality League Admin
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Last edited by dizzy; 03-25-2007 at 05:30 PM..
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#97 |
![]() Join Date: Feb 2007
Posts: 18
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Are bunkers in Barracuda destructable? Looks some are destroyed in the screenshots, but I'm not sure if they start like that or not..
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#98 | |
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Retired PR Developer
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@ Vlad: Generally the team tends to be pretty helpful, but you sorta spewed out a lot of shit that indicates your opinions are based on not having read the player guide, the forums nor played the mod very much. I'd love it if we could fix up a lot of the usability issues and irritations with certain aspects of PR. However we're well into areas of BF2 that were never intended to be modded, so we have to do a lot of clunky work arounds. If we could make these things polished we would, but most of the time there are no facilities within traditional BF modding capabilities to do what we want. So we have to do our best and rely on players reading the player guide content to understand how things work. | |
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Cheers!
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#99 | |
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Retired PR Developer
![]() Join Date: Sep 2004
Location: Sweden
Posts: 3,401
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Don't you think that if any of the bugs you mentioned were easy to fix, they would've been fixed already? Even if they DO find a way to work around the limitations of the game engine the sheer number of lines of code involved is mindboggling. This mod is not perfect. It has bugs in it and even some rather obvious ones such as spelling errors here and there and if you look closely at the top of your screen when you spawn in to a new round, have a look at the spawn timer. Look for the number "6". Also, like Dizzy said, found what you think is a bug, then report it in the bugs forum. Be constructive. That is a general advice here. | |
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#100 |
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PR Mapper Team
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look for the number 6? ... am i missing something? spawn timer...number six...am i an idiot...lol sorry?
love you guys and the mod, well, you know... you guys are teh_awesome. |
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| Tags |
| march, project, reality, update, v06 |
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