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Old 03-25-2007, 12:18 PM   #91
PrinceVlad
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Old 03-25-2007, 12:33 PM   #92
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Old 03-25-2007, 12:42 PM   #93
[R-DEV]dbzao
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If it was easy to do those things, of course we would do it.

But let me spare you some suggestions in the future. We are pretty locked up on how much modification we can actually do in the game.

We are just volunteers doing this because we like it, and put many many hours trying to modify a game that is not as easy moddable as we would like.

So please don't say that something is "dumb" as we are pushing the game to do things it was never suppose to do.
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Old 03-25-2007, 01:15 PM   #94
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Quote:
Originally Posted by PrinceVlad
I think perhaps you guys should focus on bugfixing rather than adding content. It is highly irritating to begin at the home base, even though one selected a forwards base to spawn at. Also, people are killed in vehicles, when they don't have a crewman kit.... and never told why. Never told to get out.... We are sometime even SPAWNED in the vehicle, where we are unwanted. And this is supposed to be a REALITY mod, right? Am I the only one seeing a problem here? I think it is FINE that people can't just take a vehicle..... but don't kill them without warning if they get in, or rather, if they don't get out.
I have NEVER heard anyone report anything of the things you are saying right now. And most of the things you mention are not bugs at all. For example if you pick another squads rally point to spawn on and your squad does not have a rally point you will spawn at the home base.

A good place to start is with the player guide so that you aren't surprised by these types of things when they happen in game.
http://guide.realitymod.com/index.php?title=User_Guide

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Old 03-25-2007, 01:40 PM   #95
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Old 03-25-2007, 01:47 PM   #96
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Wow sorry to have upset you and I was not trying to come off harsh at all. I saw your post count and assume you were pretty new to the mod. I just wanted to let you know that a lot of what you said were not bugs and actually a part of the game. That why I was pointing you towards the player guide. Also, need to make sure other people reading this don't assume these are bugs as well from your post.

I have to say the PR Dev Team is very open to suggestions and feedback from the community, but with that said this thread is not really the best place to mix in bug reports. If you really feel that you have experienced a bug that has not been reported before please do not hesitate to make a post in the Bugs Forum (http://realitymod.com/forum/f26-bugs.html).

Have a good day and sorry if my first post didn't come off as it was intended.

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Old 03-25-2007, 02:13 PM   #97
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Are bunkers in Barracuda destructable? Looks some are destroyed in the screenshots, but I'm not sure if they start like that or not..
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Old 03-25-2007, 03:38 PM   #98
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Quote:
Originally Posted by DocZoidIV
Are bunkers in Barracuda destructable? Looks some are destroyed in the screenshots, but I'm not sure if they start like that or not..






@ Vlad: Generally the team tends to be pretty helpful, but you sorta spewed out a lot of shit that indicates your opinions are based on not having read the player guide, the forums nor played the mod very much. I'd love it if we could fix up a lot of the usability issues and irritations with certain aspects of PR. However we're well into areas of BF2 that were never intended to be modded, so we have to do a lot of clunky work arounds. If we could make these things polished we would, but most of the time there are no facilities within traditional BF modding capabilities to do what we want. So we have to do our best and rely on players reading the player guide content to understand how things work.

Cheers!
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Old 03-25-2007, 05:15 PM   #99
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Quote:
Originally Posted by PrinceVlad
Well, allright, I'm sorry to have said anything at all, then. Since I obviously know nothing that you guys don't, I'll just mind my own busniess, then. I did not realize that this forum was only for people to tell you how great you are.... even though I should of course have known from reading though it. The paradox is, then, that I really do think that PR is really, really great..... but saying that 'you are so great, and I can't wait, blarblar' is not going to help make it better, is it? But pointing out things that could be better is not going to make it better either, if I'm just told, although between the lines, to fuck off, right?
But don't worry, you'll never hear from me again.....

and of course I've already read the user guide......
Irony and sarcasm is really not the best way to communicate your ideas.
Don't you think that if any of the bugs you mentioned were easy to fix, they would've been fixed already?
Even if they DO find a way to work around the limitations of the game engine the sheer number of lines of code involved is mindboggling.

This mod is not perfect. It has bugs in it and even some rather obvious ones such as spelling errors here and there and if you look closely at the top of your screen when you spawn in to a new round, have a look at the spawn timer. Look for the number "6".

Also, like Dizzy said, found what you think is a bug, then report it in the bugs forum.
Be constructive. That is a general advice here.


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Old 03-25-2007, 05:42 PM   #100
[R-DEV]OkitaMakoto
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look for the number 6? ... am i missing something? spawn timer...number six...am i an idiot...lol sorry?

love you guys and the mod, well, you know... you guys are teh_awesome.


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