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Old 08-21-2011, 09:07 PM   #1
[R-DEV]2Slick4U
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Exclamation Project Reality: BF2 v0.97 Patch Released!

The award winning Project Reality and Black Sand Studio teams are proud to announce the official release of Project Reality: Battlefield 2 v0.97!


After the release of Project Reality: BF2 v0.96, there were a few critical issues discovered that could not be resolved via a server side hotfix. So, it was decided to release a client patch to fix these issues.

Since PR:BF2 v0.97 is only a client-side patch and we want to release it as quick as possible, there is no preload period and the installer is not password protected. The files are available for all to download and install straight away via our official downloads page:


Please note the different types of installers on the official downloads page. If you already have Project Reality: BF2 v0.96 installed, you simply need to download and install the v0.96 to v0.97 "Patch". Otherwise, if you have any previous versions, or you do not have Project Reality: BF2 installed at all, you will need to download the v0.97 "Full" installers, which comes in 3 separate parts due to the sheer amount of content in Project Reality: BF2. All three parts must be installed in order to play if you use the "Full" installers.


Project Reality: BF2 Available On Desura!
You can now download Project Reality: BF2 v0.97 and all future releases on Desura. Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers fingertips, ready to buy and play.



Features and Changes
If you missed the feature list highlight, Project Reality: BF2 v0.97 contains multiple bug fixes and tweaks. The core aim of this release is to improve your overall gaming experience and increase the playability of the game. For a complete list of all the changes and tweaks made in Project Reality: BF2 v0.97, please view the following forum thread:



Project Reality: BF2 Support
If you encounter any problems while installing and/or playing PR: BF2, please check out the PR: BF2 Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can't do anything if you don't ask first!


Project Reality: BF2 v0.97 Server Files
If you currently host a Project Reality: BF2 game server, you can download the server files for Project Reality: BF2 v0.97 via the Server Admin CP already. If you are interested in hosting a new Project Reality: BF2 server, please follow the link below to apply for a server license.



As always, the entire Project Reality team would like to thank all the supporting Battlefield 2 mod websites, server providers, and of course our dedicated community for their hard work and continued support. Without your combined efforts and contributions, Project Reality would not be where it is today.

We hope everyone enjoys Project Reality: BF2 v0.97! See you on the battlefield!



- The Project Reality Team
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Last edited by [R-DEV]2Slick4U; 04-11-2015 at 07:17 AM..
Old 08-21-2011, 09:12 PM   #2
TheComedian

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Default Re: Project Reality: BF2 v0.97 Patch Released!

Hey was the Iron Eagle out-of-bounds problem fixed?

http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif
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Old 08-21-2011, 09:22 PM   #3
ledo1222

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Default Re: Project Reality: BF2 v0.97 Patch Released!

Sweet thanks for Fixes

-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Old 08-21-2011, 09:51 PM   #4
AFsoccer
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Default Re: Project Reality: BF2 v0.97 Patch Released!

Quote:
Originally Posted by TheComedian View Post
Hey was the Iron Eagle out-of-bounds problem fixed?
Yes. You can use deployables now and jets have an enlarged OOB.

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Old 08-21-2011, 10:08 PM   #5
TheComedian

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Default Re: Project Reality: BF2 v0.97 Patch Released!

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
Yes. You can use deployables now and jets have an enlarged OOB.
Great! Already seeding back.

http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif
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Old 08-21-2011, 10:09 PM   #6
Acemantura
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Default Re: Project Reality: BF2 v0.97 Patch Released!

LOL, oob

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Old 08-21-2011, 10:10 PM   #7
saXoni
Supporting Member
Default Re: Project Reality: BF2 v0.97 Patch Released!

May I ask for how long the jets may stay out of bounds?
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Old 08-21-2011, 10:13 PM   #8
BlazeDBe3

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Default Re: Project Reality: BF2 v0.97 Patch Released!

Woot, Thanks! Looking over the change log, what exactly are the major fixes/add ins this release?

DL torrent and will seed!
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Old 08-21-2011, 10:36 PM   #9
Johncro
Default Re: Project Reality: BF2 v0.97 Patch Released!

Well, no servers up :P
I feel first like ;3
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Old 08-21-2011, 10:44 PM   #10
Stealthgato

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Default Re: Project Reality: BF2 v0.97 Patch Released!

Quote:
Originally Posted by TheComedian View Post
Hey was the Iron Eagle out-of-bounds problem fixed?
Quote:
Originally Posted by saXoni View Post
May I ask for how long the jets may stay out of bounds?
Quote:
Originally Posted by [R-DEV]AFsoccer View Post
Yes, but with Iron Eagle we want your feedback. We're trying a new thing where the out of bounds for jets only is 2000m past the map edge in all directions. Pilots will have to zoom their minimap or set it while in bounds. If they center it while out of bounds, then the minimap will show their out of bounds location.

This is good and bad.
Good: It shows where they are in relation to the map edge so it's less likely that you'll get lost out of bounds.
Bad: Pilots may not be able to see the target location on the map if it's too far away.

In all cases, you'll still have the chevron placed by your SL showing up on the compass so you can fly in that direction, then when closer re-center your minimap.

We made this change only on Iron Eagle so we could get feedback. If you like it then we'll make the change on other jet layers. If you don't, then we'll probably have to keep the jet's out of bounds timer at 10 seconds unless we can figure out how to change EA's hardcoded OOB.
Hurray for auto-deploy and effective RPGs.

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